public:
TextRenderer(ICommandExecutor& executor, Configuration& config);
virtual ~TextRenderer();
- void doScreenShot(std::string fileToSave);
+ void doScreenShot(std::string fileToSave, uint screen_id);
void doScreenShotOfLayer(std::string fileToSave, uint id);
void doScreenShotOfSurface(std::string fileToSave, uint id, uint layer_id);
uint getNumberOfHardwareLayers(uint screenID);