Health: added thread dead-lock detection
[profile/ivi/layer-management.git] / LayerManagerPlugins / Renderers / Base / src / BaseRenderer.cpp
index eed215d..a889359 100644 (file)
@@ -30,7 +30,6 @@ BaseRenderer::BaseRenderer(ICommandExecutor& executor, Configuration& config)
 {
     LOG_DEBUG("BaseRenderer", "Creating Renderer");
     m_pInputManager = new InputManager(m_pScene);
-    pluginSetHealth(HealthRunning);
 }
 
 BaseRenderer::~BaseRenderer()
@@ -39,24 +38,23 @@ BaseRenderer::~BaseRenderer()
     {
         delete m_pInputManager;
     }
-    pluginSetHealth(HealthStopped);
 }
 
 uint BaseRenderer::getLayerTypeCapabilities(LayerType layerType)
 {
     uint result = 0;
-    switch(layerType)
+    switch (layerType)
     {
-        case Software_2D:
-            result = LayerPosition | LayerScalable | LayerOrientable | LayerComposedByAlpha;
-            break;
+    case Software_2D:
+        result = LayerPosition | LayerScalable | LayerOrientable | LayerComposedByAlpha;
+        break;
 
-        case Software_2_5D:
-            result = LayerPosition | LayerScalable | LayerOrientable | LayerComposedByAlpha;
-            break;
+    case Software_2_5D:
+        result = LayerPosition | LayerScalable | LayerOrientable | LayerComposedByAlpha;
+        break;
 
-        default :
-            break;
+    default :
+        break;
     }
     return result;
 }