ScreenDump: Renderers: add screenId in doScreenShot function
[profile/ivi/layer-management.git] / LayerManagerPlugins / Renderers / Base / include / BaseRenderer.h
index f900f60..7886096 100644 (file)
@@ -32,11 +32,11 @@ public:
     BaseRenderer(ICommandExecutor& executor, Configuration& config);
     virtual ~BaseRenderer();
 
-    bool start(int, int, const char*) = 0;
+    bool start(int, int, const char*, int) = 0;
     void stop() = 0;
     void setdebug(bool onoff);
 
-    virtual void doScreenShot(std::string fileToSave) = 0;
+    virtual void doScreenShot(std::string fileToSave, const uint screen_id) = 0;
     virtual uint getLayerTypeCapabilities(LayerType layerType);
     virtual InputManager* getInputManager() const
     {