BaseRenderer(ICommandExecutor& executor, Configuration& config);
virtual ~BaseRenderer();
- bool start(int, int, const char*) = 0;
+ bool start(int, int, const char*, int) = 0;
void stop() = 0;
void setdebug(bool onoff);
- virtual void doScreenShot(std::string fileToSave) = 0;
+ virtual void doScreenShot(std::string fileToSave, const uint screen_id) = 0;
virtual uint getLayerTypeCapabilities(LayerType layerType);
virtual InputManager* getInputManager() const
{