/***************************************************************************
-*
-* Copyright 2010 BMW Car IT GmbH
-*
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-****************************************************************************/
+ *
+ * Copyright 2010,2011 BMW Car IT GmbH
+ *
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ ****************************************************************************/
#ifndef _BASERENDERER_H_
#define _BASERENDERER_H_
+#include "PluginBase.h"
#include "LayerType.h"
-#include "LayerList.h"
+#include "Scene.h"
#include "IRenderer.h"
#include "WindowSystems/BaseWindowSystem.h"
-class BaseRenderer : public IRenderer{
+class BaseRenderer : public IRenderer, public PluginBase
+{
public:
- BaseRenderer(LayerList* layerlist);
- virtual ~BaseRenderer();
+ BaseRenderer(ICommandExecutor& executor, Configuration& config);
+ virtual ~BaseRenderer();
- bool start(int, int, const char*);
- void stop();
- void setdebug(bool onoff){debugMode = onoff;};
- virtual void doScreenShot(std::string fileToSave)=0;
- uint getLayerTypeCapabilities(LayerType layerType);
+ bool start(int, int, const char*, int) = 0;
+ void stop() = 0;
+ void setdebug(bool onoff);
+ virtual void doScreenShot(std::string fileToSave, const uint screen_id) = 0;
+ virtual uint getLayerTypeCapabilities(LayerType layerType);
+ virtual InputManager* getInputManager() const
+ {
+ return m_pInputManager;
+ }
+
+ virtual Shader* createShader(const string* vertexName, const string* fragmentName);
+ virtual bool setOptimizationMode(unsigned int id, unsigned int mode)
+ {
+ (void)id;
+ (void)mode;
+ return false;
+ }
+ virtual bool getOptimizationMode(unsigned int id, unsigned int *mode)
+ {
+ (void)id;
+ (void)mode;
+ return false;
+ }
protected:
- BaseWindowSystem* m_windowSystem;
- LayerList* m_layerlist;
+ Scene* m_pScene;
+ InputManager* m_pInputManager;
private:
- static bool debugMode;
+ static bool debugMode;
};
+inline Shader* BaseRenderer::createShader(const string* vertexName, const string* fragmentName)
+{
+ (void)vertexName; // TODO: removed, prevents warning
+ (void)fragmentName; // TODO: removed, prevents warning
+ return NULL;
+}
+inline void BaseRenderer::setdebug(bool onoff)
+{
+ debugMode = onoff;
+}
+
#endif /* _BASERENDERER_H_*/