void glGenQueries(const GLuint *ids)
void glBeginQuery(GLenum target, GLuint id)
void glEndQuery(GLenum target)
-GLboolean glGetQueryObjectuiv(GLuint id, GLuint &result)
+GLboolean glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint &result)
# Samplers
void glGenSamplers(const GLuint *samplers)
void glBindSampler(GLuint unit, GLuint sampler)