# cmake configuration
#===========================================================================================================
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
-include(${CMAKE_MODULE_PATH}/DefaultSettings.txt)
-include(${CMAKE_MODULE_PATH}/CMakeVersions.txt)
-include(${CMAKE_MODULE_PATH}/CustomMacros.txt)
+include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/DefaultSettings.txt)
+include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/CMakeVersions.txt)
+include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/CustomMacros.txt)
add_subdirectory(cmake/optionalFeatures)
#===========================================================================================================
build_flag (WITH_STYLE_CHECKING "Report styleguide problems during build (requires python)" OFF)
#===========================================================================================================
if (WITH_STYLE_CHECKING)
- set(CMAKE_C_COMPILE_OBJECT "${CMAKE_C_COMPILE_OBJECT}; echo 'Checking style...<SOURCE>'; ${CMAKE_SOURCE_DIR}/scripts/check_all_styles.py <SOURCE>")
+ set(CMAKE_C_COMPILE_OBJECT "${CMAKE_C_COMPILE_OBJECT}; ${CMAKE_SOURCE_DIR}/scripts/check_all_styles.py <SOURCE>")
set(CMAKE_CXX_COMPILE_OBJECT "${CMAKE_CXX_COMPILE_OBJECT}; ${CMAKE_SOURCE_DIR}/scripts/check_all_styles.py <SOURCE>")
endif (WITH_STYLE_CHECKING)
add_custom_target(check-style COMMAND ${CMAKE_SOURCE_DIR}/scripts/check_style.sh)
build_flag (WITH_GLX_LIB "Build development library for OpenGL/X11 based renderers" OFF)
#===========================================================================================================
if (WITH_GLX_LIB)
- add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicGLX)
endif(WITH_GLX_LIB)
build_flag (WITH_WAYLAND_X11_LIB "Build development library for GLES/Wayland X11 based renderers" OFF)
#===========================================================================================================
if (WITH_WAYLAND_X11_LIB)
- add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicWaylandX11GLESv2)
endif(WITH_WAYLAND_X11_LIB)
build_flag (WITH_WAYLAND_DRM_LIB "Build development library for GLES/Wayland DRM based renderers" OFF)
#===========================================================================================================
if (WITH_WAYLAND_DRM_LIB)
- add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicWaylandDrmGLESv2)
endif(WITH_WAYLAND_DRM_LIB)
build_flag (WITH_WAYLAND_FBDEV_LIB "Build development library for GLES/Wayland FBDEV based renderers" OFF)
#===========================================================================================================
if (WITH_WAYLAND_FBDEV_LIB)
- add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicWaylandFbdevGLESv2)
endif(WITH_WAYLAND_FBDEV_LIB)
build_flag (WITH_GLESv2_LIB "Build development library for GLES/X11 based renderers" OFF)
#===========================================================================================================
if (WITH_GLESv2_LIB)
- add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicGLESv2)
endif(WITH_GLESv2_LIB)
endif (WITH_CLIENT_LIB)
#===========================================================================================================
-build_flag (WITH_CONTROL_LIB "Build LayerManagement control library" OFF)
+build_flag (WITH_CONTROL_LIB "Build LayerManagement control library" ON)
#===========================================================================================================
if (WITH_CONTROL_LIB)
add_subdirectory_once (LayerManagerUtils)