cmake_minimum_required (VERSION 2.6)
project (LayerManager)
-#==============================================================================
+#===========================================================================================================
# cmake configuration
-#==============================================================================
+#===========================================================================================================
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
include(${CMAKE_MODULE_PATH}/DefaultSettings.txt)
include(${CMAKE_MODULE_PATH}/CMakeVersions.txt)
include(${CMAKE_MODULE_PATH}/CustomMacros.txt)
add_subdirectory(cmake/optionalFeatures)
-#==============================================================================
-# Platforms / A set of indiviual options at once
-#==============================================================================
-option (WITH_X11_GLES "Build for X11 with GLES 2.0" ON )
-option (WITH_GLESv2_LIB "Build development library for GLES2 Based Renderers" OFF)
-option (WITH_EGL_EXAMPLE "Build EGL_EXAMPLE / X11" ON )
-option (WITH_WL_EXAMPLE "Build EGL_EXAMPLE / Wayland" OFF)
-option (WITH_DESKTOP "Build for Desktop / GLX" OFF)
-option (WITH_GLX_LIB "Build development library for GLX Based Renderers" OFF)
-option (WITH_GLX_EXAMPLE "Build GLX_EXAMPLE " OFF)
-option (WITH_FORCE_COPY "Force Software Copy of Pixmaps" OFF)
-option (WITH_CLIENTEXAMPLES "Build client examples " ON )
-option (WITH_TESTS "Build Available Tests " OFF)
-option (WITH_DLT "Build with DLT support " OFF)
-option (WITH_WAYLAND_FBDEV "Build Wayland with FBDEV backend" OFF)
-option (WITH_WAYLAND_FBDEV_LIB "Build development library for Wayland FBDEV Based Renderers" OFF)
-option (WITH_WAYLAND_X11 "Build Wayland with X11 backend" OFF)
-option (WITH_WAYLAND_X11_LIB "Build development library for Wayland X11 Based Renderers" OFF)
-option (WITH_WAYLAND_DRM "Build Wayland with drm backend" OFF)
-option (WITH_WAYLAND_DRM_LIB "Build development library for Wayland DRM Based Renderers" OFF)
-option (WITH_SERVICE_BIN "Build LayerManagerService Binary" ON)
-option (WITH_CONTROL_BIN "Build LayerManagerControl Binary" ON)
-option (WITH_CLIENT_LIB "Build LayerManagement Client Lib" ON)
-option (WITH_GENERIC_COMMUNICATOR "Build Generic Communicator Plugin" ON)
-option (WITH_SYSTEMD_HEALTH_MONITOR "Build plugin for systemd health monitoring" OFF)
-option (WITH_EXAMPLE_SCENE_PROVIDER "Build scene provider plugin for examples" OFF)
-option (WITH_STATIC_LIBRARIES "Link all libraries statically" OFF)
-option (WITH_TEXT_RENDERER "Build text renderer (only logging)" OFF)
-
-#==============================================================================
-# enable ctest if building with tests
-# run 'make test' after build to run all tests
-# be aware that some tests require a running layermanager
-#==============================================================================
+#===========================================================================================================
+# global build flags
+#===========================================================================================================
+build_flag (WITH_FORCE_COPY "Force Software Copy of Pixmaps (compatibility for VMs)" OFF)
+build_flag (WITH_DLT "Build with DLT logging support" OFF)
+build_flag (WITH_STATIC_LIBRARIES "Link all plugins and libraries statically" OFF)
+
+#===========================================================================================================
+build_flag (WITH_TESTS "Build unit test binaries for all enabled components" OFF)
+#===========================================================================================================
if (WITH_TESTS)
+ # enable ctest if building with tests, run 'make test' after build to run all tests
+ # be aware that some tests require a running layermanager
enable_testing()
add_subdirectory_once (3rdParty/gtest)
add_subdirectory_once (3rdParty/gmock)
endif(WITH_TESTS)
-#==============================================================================
-# use strict compiler settings for examples and tools
-#------------------------------------------------------------------------------
-set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
-set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wextra")
-#==============================================================================
-
+#===========================================================================================================
+build_flag (WITH_EGL_EXAMPLE "Build examples for GLES/X11 based platforms" ON)
+#===========================================================================================================
if (WITH_EGL_EXAMPLE)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerClient/ilmClient)
add_subdirectory_once (LayerManagerExamples/EGLX11MockNavigation)
endif(WITH_EGL_EXAMPLE)
+#===========================================================================================================
+build_flag (WITH_GLX_EXAMPLE "Build examples for OpenGL/X11 based platforms" OFF)
+#===========================================================================================================
if (WITH_GLX_EXAMPLE)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerClient/ilmClient)
add_subdirectory_once (LayerManagerExamples/GLXApplicationExample)
endif(WITH_GLX_EXAMPLE)
+#===========================================================================================================
+build_flag (WITH_CLIENTEXAMPLES "Build examples for client library usage" ON)
+#===========================================================================================================
if (WITH_CLIENTEXAMPLES)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerClient/ilmClient)
add_subdirectory_once (LayerManagerExamples/LayerManagerClientExample)
endif(WITH_CLIENTEXAMPLES)
+#===========================================================================================================
+build_flag (WITH_WL_EXAMPLE "Build examples for GLES/Wayland based platforms" OFF)
+#===========================================================================================================
if (WITH_WL_EXAMPLE)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerClient/ilmClient)
add_subdirectory_once (LayerManagerExamples/EGLWLInputEventExample)
endif(WITH_WL_EXAMPLE)
+#===========================================================================================================
+build_flag (WITH_CONTROL_BIN "Build LayerManagerControl binary" ON)
+#===========================================================================================================
if (WITH_CONTROL_BIN)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerClient/ilmClient)
add_subdirectory_once (LayerManagerControl)
endif(WITH_CONTROL_BIN)
-#==============================================================================
-# use very strict compiler settings for internal components
-#------------------------------------------------------------------------------
-set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -Wno-long-long")
-set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-function")
-#set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
-#==============================================================================
-
+#===========================================================================================================
+build_flag (WITH_EXAMPLE_SCENE_PROVIDER "Build scene provider plugin to run example applications" OFF)
+#===========================================================================================================
if (WITH_EXAMPLE_SCENE_PROVIDER)
add_subdirectory_once (LayerManagerCommands)
add_subdirectory_once (LayerManagerBase)
add_subdirectory_once (LayerManagerPlugins/SceneProvider/ExampleSceneProvider)
endif(WITH_EXAMPLE_SCENE_PROVIDER)
+#===========================================================================================================
+build_flag (WITH_SYSTEMD_HEALTH_MONITOR "Build plugin for systemd based health monitoring" OFF)
+#===========================================================================================================
if (WITH_SYSTEMD_HEALTH_MONITOR)
add_subdirectory_once (3rdParty/systemd)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerPlugins/HealthMonitor/SystemdHealthMonitor)
endif(WITH_SYSTEMD_HEALTH_MONITOR)
+#===========================================================================================================
+build_flag (WITH_GENERIC_COMMUNICATOR "Build Generic Communicator Plugin based on IpcModules" ON)
+#===========================================================================================================
if (WITH_GENERIC_COMMUNICATOR)
add_subdirectory_once (LayerManagerPlugins/IpcModules)
add_subdirectory_once (LayerManagerCommands)
add_subdirectory_once (LayerManagerPlugins/Communicators/GenericCommunicator)
endif(WITH_GENERIC_COMMUNICATOR)
+#===========================================================================================================
+build_flag (WITH_DESKTOP "Build renderer plugin for OpenGL/X11 based platforms" OFF)
+#===========================================================================================================
if (WITH_DESKTOP)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicGLX)
add_subdirectory_once (LayerManagerPlugins/Renderers/Platform/GLXRenderer)
endif(WITH_DESKTOP)
+#===========================================================================================================
+build_flag (WITH_GLX_LIB "Build development library for OpenGL/X11 based renderers" OFF)
+#===========================================================================================================
if (WITH_GLX_LIB)
+ add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicGLX)
endif(WITH_GLX_LIB)
+#===========================================================================================================
+build_flag (WITH_WAYLAND_X11 "Build renderer plugin for GLES/Wayland with X11 backend" OFF)
+#===========================================================================================================
if (WITH_WAYLAND_X11)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerBase)
add_subdirectory_once (LayerManagerPlugins/Renderers/Platform/WaylandX11GLESRenderer)
endif(WITH_WAYLAND_X11)
+#===========================================================================================================
+build_flag (WITH_WAYLAND_X11_LIB "Build development library for GLES/Wayland X11 based renderers" OFF)
+#===========================================================================================================
if (WITH_WAYLAND_X11_LIB)
+ add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicWaylandX11GLESv2)
endif(WITH_WAYLAND_X11_LIB)
+#===========================================================================================================
+build_flag (WITH_WAYLAND_DRM "Build renderer plugin for GLES/Wayland with DRM backend" OFF)
+#===========================================================================================================
if (WITH_WAYLAND_DRM)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerBase)
add_subdirectory_once (LayerManagerPlugins/Renderers/Platform/WaylandDrmGLESRenderer)
endif(WITH_WAYLAND_DRM)
+#===========================================================================================================
+build_flag (WITH_WAYLAND_DRM_LIB "Build development library for GLES/Wayland DRM based renderers" OFF)
+#===========================================================================================================
if (WITH_WAYLAND_DRM_LIB)
+ add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicWaylandDrmGLESv2)
endif(WITH_WAYLAND_DRM_LIB)
+#===========================================================================================================
+build_flag (WITH_WAYLAND_FBDEV "Build renderer plugin for GLES/Wayland with FBDEV backend" OFF)
+#===========================================================================================================
if (WITH_WAYLAND_FBDEV)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerBase)
add_subdirectory_once (LayerManagerPlugins/Renderers/Platform/WaylandFbdevGLESRenderer)
endif(WITH_WAYLAND_FBDEV)
+#===========================================================================================================
+build_flag (WITH_WAYLAND_FBDEV_LIB "Build development library for GLES/Wayland FBDEV based renderers" OFF)
+#===========================================================================================================
if (WITH_WAYLAND_FBDEV_LIB)
+ add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicWaylandFbdevGLESv2)
endif(WITH_WAYLAND_FBDEV_LIB)
+#===========================================================================================================
+build_flag (WITH_X11_GLES "Build renderer plugin for GLES/X11 based platforms" ON)
+#===========================================================================================================
if (WITH_X11_GLES)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicGLESv2)
add_subdirectory_once (LayerManagerPlugins/Renderers/Platform/X11GLESRenderer)
endif(WITH_X11_GLES)
+#===========================================================================================================
+build_flag (WITH_GLESv2_LIB "Build development library for GLES/X11 based renderers" OFF)
+#===========================================================================================================
if (WITH_GLESv2_LIB)
+ add_subdirectory_once (LayerManagerPlugins/Renderers/Graphic)
add_subdirectory_once (LayerManagerPlugins/Renderers/GraphicLib/LayerManagerGraphicGLESv2)
endif(WITH_GLESv2_LIB)
+#===========================================================================================================
+build_flag (WITH_TEXT_RENDERER "Build renderer plugin with pure logging (no rendering)" OFF)
+#===========================================================================================================
if (WITH_TEXT_RENDERER)
add_subdirectory_once (LayerManagerPlugins/Renderers/Platform/TextRenderer)
endif(WITH_TEXT_RENDERER)
+#===========================================================================================================
+build_flag (WITH_SERVICE_BIN "Build LayerManagerService binary" ON)
+#===========================================================================================================
if (WITH_SERVICE_BIN)
add_subdirectory_once (LayerManagerUtils)
add_subdirectory_once (LayerManagerBase)
add_subdirectory_once (LayerManagerService)
endif (WITH_SERVICE_BIN)
+#===========================================================================================================
+build_flag (WITH_CLIENT_LIB "Build LayerManagement client library" ON)
+#===========================================================================================================
if (WITH_CLIENT_LIB)
add_subdirectory_once (LayerManagerPlugins/IpcModules)
add_subdirectory_once (LayerManagerClient/ilmClient)
endif (WITH_CLIENT_LIB)
-#==============================================================================
+#===========================================================================================================
# store used build configuration
-#==============================================================================
+#===========================================================================================================
add_subdirectory_once(config)