- new Tuple<string, AnimatorMotionMapper>("Linear", new LinearMotionMapper()),
- new Tuple<string, AnimatorMotionMapper>("Accelerate", new AccelerateMotionMapper()),
- new Tuple<string, AnimatorMotionMapper>("Decelerate", new DecelerateMotionMapper()),
- new Tuple<string, AnimatorMotionMapper>("Sinusoida", new SinusoidalMotionMapper()),
- new Tuple<string, AnimatorMotionMapper>("Bounce", new BounceMotionMapper{ Bounces = 3, DecayFactor = 1.8 }),
- new Tuple<string, AnimatorMotionMapper>("Spring", new SpringMotionMapper{ Wobbles = 3, DecayFactor = 1.8 }),
- new Tuple<string, AnimatorMotionMapper>("AccelerateFactor", new AccelerateFactorMotionMapper{ PowerFactor = 1.5 }),
- new Tuple<string, AnimatorMotionMapper>("DecelerateFactor", new DecelerateFactorMotionMapper{ PowerFactor = 1.5 }),
- new Tuple<string, AnimatorMotionMapper>("SinusoidaFactor", new SinusoidalFactorMotionMapper{ PowerFactor = 1.5 }),
- new Tuple<string, AnimatorMotionMapper>("DivisorInterpolate", new DivisorInterpolatedMotionMapper{ Divisor = 1.0, Power = 2.0 }),
- new Tuple<string, AnimatorMotionMapper>("CubicBezier", new CubicBezierMotionMapper{ X1 = 0, X2 = 1, Y1 = 0, Y2 = 1})
+ new Tuple<string, IAnimatorMotionMapper>("Linear", new LinearMotionMapper()),
+ new Tuple<string, IAnimatorMotionMapper>("Accelerate", new AccelerateMotionMapper()),
+ new Tuple<string, IAnimatorMotionMapper>("Decelerate", new DecelerateMotionMapper()),
+ new Tuple<string, IAnimatorMotionMapper>("Sinusoida", new SinusoidalMotionMapper()),
+ new Tuple<string, IAnimatorMotionMapper>("Bounce", new BounceMotionMapper{ Bounces = 3, DecayFactor = 1.8 }),
+ new Tuple<string, IAnimatorMotionMapper>("Spring", new SpringMotionMapper{ Wobbles = 3, DecayFactor = 1.8 }),
+ new Tuple<string, IAnimatorMotionMapper>("AccelerateFactor", new AccelerateFactorMotionMapper{ PowerFactor = 1.5 }),
+ new Tuple<string, IAnimatorMotionMapper>("DecelerateFactor", new DecelerateFactorMotionMapper{ PowerFactor = 1.5 }),
+ new Tuple<string, IAnimatorMotionMapper>("SinusoidaFactor", new SinusoidalFactorMotionMapper{ PowerFactor = 1.5 }),
+ new Tuple<string, IAnimatorMotionMapper>("DivisorInterpolate", new DivisorInterpolatedMotionMapper{ Divisor = 1.0, Power = 2.0 }),
+ new Tuple<string, IAnimatorMotionMapper>("CubicBezier", new CubicBezierMotionMapper{ X1 = 0, X2 = 1, Y1 = 0, Y2 = 1})