gfx::Rect new_bounds = gfx::ToNearestRect(
gfx::ScaleRect(bounds_in_pixel, 1.0f / ui_scale));
display_.SetScaleAndBounds(display_.device_scale_factor(), new_bounds);
gfx::Rect new_bounds = gfx::ToNearestRect(
gfx::ScaleRect(bounds_in_pixel, 1.0f / ui_scale));
display_.SetScaleAndBounds(display_.device_scale_factor(), new_bounds);