// so the performance impact isn't too bad.
static void populate_glyph_to_unicode_slow(CTFontRef ctFont, CFIndex glyphCount,
SkTDArray<SkUnichar>* glyphToUnicode) {
// so the performance impact isn't too bad.
static void populate_glyph_to_unicode_slow(CTFontRef ctFont, CFIndex glyphCount,
SkTDArray<SkUnichar>* glyphToUnicode) {