+ /**
+ * Initialize a GL path range from a PathGenerator. This class will allocate
+ * the GPU path objects and initialize them lazily.
+ */
+ GrGLPathRange(GrGpuGL*, PathGenerator*, const SkStrokeRec&);
+
+ /**
+ * Initialize a GL path range from an existing range of pre-initialized GPU
+ * path objects. This class assumes ownership of the GPU path objects and
+ * will delete them when done.
+ */
+ GrGLPathRange(GrGpuGL*,
+ GrGLuint basePathID,
+ int numPaths,
+ size_t gpuMemorySize,
+ const SkStrokeRec&);
+