- bool operator== (const GrCoordTransform& other) const {
- return fSourceCoords == other.fSourceCoords &&
- fMatrix.cheapEqualTo(other.fMatrix) &&
- fReverseY == other.fReverseY;
+ bool operator== (const GrCoordTransform& that) const {
+ return fSourceCoords == that.fSourceCoords &&
+ fMatrix.cheapEqualTo(that.fMatrix) &&
+ fReverseY == that.fReverseY;