- <ClCompile Include="..\..\src\libGLESv2\Context.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\DynamicHLSL.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\VertexAttribute.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\validationES2.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\Fence.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\Buffer.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\angletypes.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\VertexArray.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\Shader.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\Uniform.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\main.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\main.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\VertexArray.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\Sampler.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\Framebuffer.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\formatutils.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\Buffer.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\State.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\Framebuffer.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\validationES.h">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\Texture.cpp">\r
- <Filter>src\libGLESv2</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\copyimage.cpp">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\TextureImpl.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\Renderer.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <None Include="..\..\src\libGLESv2\renderer\loadimage.inl">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </None>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\ShaderExecutable.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\loadimage.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\copyimage.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\loadimage.cpp">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\BufferImpl.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\loadimageSSE2.cpp">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\copyvertex.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\SwapChain.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\Image.cpp">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\imageformats.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\QueryImpl.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\IndexRangeCache.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\FenceImpl.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\Image.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\Renderer.cpp">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\IndexRangeCache.cpp">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </ClCompile>\r
- <None Include="..\..\src\libGLESv2\renderer\generatemip.inl">\r
- <Filter>src\libGLESv2\renderer</Filter>\r
- </None>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\HLSLCompiler.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexBuffer.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureD3D.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\MemoryBuffer.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\ImageD3D.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\TextureStorage.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexBuffer.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\BufferD3D.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\IndexDataManager.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\VertexDataManager.h">\r
- <Filter>src\libGLESv2\renderer\d3d</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Query11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\ShaderExecutable11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderStateCache.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\IndexBuffer11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexBuffer11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Blit11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Image11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\InputLayoutCache.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\SwapChain11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\TextureStorage11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\VertexArray11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\renderer11_utils.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Buffer11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\RenderTarget11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Renderer11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Fence11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d11\Clear11.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\PixelTransfer11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\formatutils11.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui2dps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef3dps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha2d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui3dps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2dps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2darrayps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlumalpha3d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearsint11vs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough2d11vs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4f.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_gs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearfloat11vs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4i.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei2dps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr2di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum3d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11vs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg2di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\clearuint11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11vs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughdepth2d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughlum2d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb2dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlei3dps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzlef2darrayps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_vs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgb3di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrg3d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba2d11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\swizzleui2darrayps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughrgba3dui11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\buffertotexture11_ps_4ui.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthroughr3di11ps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d11\shaders\compiled\passthrough3d11gs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d11\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderCache.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexArray9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Fence9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\renderer9_utils.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexDeclarationCache.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Image9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\TextureStorage9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\VertexBuffer9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Renderer9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\formatutils9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Buffer9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\ShaderExecutable9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Query9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\RenderTarget9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\SwapChain9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Blit9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\libGLESv2\renderer\d3d\d3d9\IndexBuffer9.cpp">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\Buffer9.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\standardvs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\luminanceps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\componentmaskps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\passthroughps.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\libGLESv2\renderer\d3d\d3d9\shaders\compiled\flipyvs.h">\r
- <Filter>src\libGLESv2\renderer\d3d\d3d9\shaders\compiled</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\common\tls.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\common\mathutil.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\common\event_tracer.cpp">\r
- <Filter>src\common</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\common\blocklayout.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\common\RefCountObject.cpp">\r
- <Filter>src\common</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\common\tls.cpp">\r
- <Filter>src\common</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\common\debug.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\common\utilities.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\common\RefCountObject.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\common\event_tracer.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\common\utilities.cpp">\r
- <Filter>src\common</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\common\angleutils.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\common\mathutil.cpp">\r
- <Filter>src\common</Filter>\r
- </ClCompile>\r
- <ClCompile Include="..\..\src\common\debug.cpp">\r
- <Filter>src\common</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\common\platform.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClInclude Include="..\..\src\common\version.h">\r
- <Filter>src\common</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\common\blocklayout.cpp">\r
- <Filter>src\common</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\third_party\systeminfo\SystemInfo.h">\r
- <Filter>src\third_party\systeminfo</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\third_party\systeminfo\SystemInfo.cpp">\r
- <Filter>src\third_party\systeminfo</Filter>\r
- </ClCompile>\r
- <ClInclude Include="..\..\src\third_party\murmurhash\MurmurHash3.h">\r
- <Filter>src\third_party\murmurhash</Filter>\r
- </ClInclude>\r
- <ClCompile Include="..\..\src\third_party\murmurhash\MurmurHash3.cpp">\r
- <Filter>src\third_party\murmurhash</Filter>\r