for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
blink::WebGamepad& webGamepad = gamepads.items[i];
if (i < gamepads.length && webGamepad.connected) {
for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
blink::WebGamepad& webGamepad = gamepads.items[i];
if (i < gamepads.length && webGamepad.connected) {