}
GamepadEvent::GamepadEvent(const AtomicString& type, const GamepadEventInit& initializer)
: Event(type, initializer)
, m_gamepad(initializer.gamepad)
{
}
GamepadEvent::GamepadEvent(const AtomicString& type, const GamepadEventInit& initializer)
: Event(type, initializer)
, m_gamepad(initializer.gamepad)
{