- virtual const char* renderName() const OVERRIDE { return "RenderSVGRect"; }
-
- virtual void updateShapeFromElement() OVERRIDE;
- virtual bool isShapeEmpty() const OVERRIDE { return m_usePathFallback ? RenderSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); }
- virtual void fillShape(GraphicsContext*) const OVERRIDE;
- virtual void strokeShape(GraphicsContext*) const OVERRIDE;
- virtual bool shapeDependentStrokeContains(const FloatPoint&) OVERRIDE;
- virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const OVERRIDE;
+ virtual const char* renderName() const override { return "RenderSVGRect"; }
+
+ virtual void updateShapeFromElement() override;
+ virtual bool isShapeEmpty() const override { return m_usePathFallback ? RenderSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); }
+ virtual bool shapeDependentStrokeContains(const FloatPoint&) override;
+ virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const override;