- const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect();
- const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositionFromPaintInvalidationContainer();
- ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPaintInvalidation());
- setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvalidationState.paintInvalidationContainer(), &paintInvalidationState));
- setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromPaintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContainer(), &paintInvalidationState));
-
- // If we are set to do a full paint invalidation that means the RenderView will be
- // issue paint invalidations. We can then skip issuing of paint invalidations for the child
- // renderers as they'll be covered by the RenderView.
- if (view()->doingFullPaintInvalidation())
- return;
-
- RenderObject::invalidatePaintIfNeeded(paintInvalidationState.paintInvalidationContainer(), oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState);