void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertionPoint)
{
NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints.add(node, DestinationInsertionPoints());
void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertionPoint)
{
NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints.add(node, DestinationInsertionPoints());