// FIXME: This should take a const ScopedStyleTree instead of a StyleResolver.
// We should also change the Element* to a const Element*
static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(Element*, const Element& parentElement, const RenderStyle&, RenderStyle* parentStyle, StyleResolver*);
// FIXME: This should take a const ScopedStyleTree instead of a StyleResolver.
// We should also change the Element* to a const Element*
static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(Element*, const Element& parentElement, const RenderStyle&, RenderStyle* parentStyle, StyleResolver*);