static void set{{feature.name}}Enabled(bool isEnabled) { is{{feature.name}}Enabled = isEnabled; }
static bool {{feature.first_lowered_name}}Enabled() { return {{feature.enabled_condition}}; }
static void set{{feature.name}}Enabled(bool isEnabled) { is{{feature.name}}Enabled = isEnabled; }
static bool {{feature.first_lowered_name}}Enabled() { return {{feature.enabled_condition}}; }