PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.
PASS gl.stencilFuncSeparate(gl.FRONT, gl.ALWAYS, 1, 1) generated expected GL error: NO_ERROR.
PASS gl.drawArrays(gl.TRIANGLES, 0, 0) generated expected GL error: NO_ERROR.