+ // These send and receive buffer sizes are sized for a single connection,
+ // because the default usage of QuicServer is as a test server with one or
+ // two clients. Adjust higher for use with many clients.
+ if (!QuicSocketUtils::SetReceiveBufferSize(fd_,
+ TcpReceiver::kReceiveWindowTCP)) {
+ return false;
+ }
+
+ if (!QuicSocketUtils::SetSendBufferSize(fd_,
+ TcpReceiver::kReceiveWindowTCP)) {
+ return false;
+ }
+