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Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git]
/
src
/
media
/
audio
/
win
/
audio_low_latency_output_win.cc
diff --git
a/src/media/audio/win/audio_low_latency_output_win.cc
b/src/media/audio/win/audio_low_latency_output_win.cc
index
15cabba
..
53dcbfe
100644
(file)
--- a/
src/media/audio/win/audio_low_latency_output_win.cc
+++ b/
src/media/audio/win/audio_low_latency_output_win.cc
@@
-356,8
+356,8
@@
void WASAPIAudioOutputStream::Run() {
bool playing = true;
bool error = false;
bool playing = true;
bool error = false;
- HANDLE wait_array[] = { stop_render_event_,
- audio_samples_render_event_ };
+ HANDLE wait_array[] = { stop_render_event_
.Get()
,
+ audio_samples_render_event_
.Get()
};
UINT64 device_frequency = 0;
// The device frequency is the frequency generated by the hardware clock in
UINT64 device_frequency = 0;
// The device frequency is the frequency generated by the hardware clock in