+class QRectVectorPath : public QVectorPath {
+public:
+ inline void set(const QRect &r) {
+ qreal left = r.x();
+ qreal right = r.x() + r.width();
+ qreal top = r.y();
+ qreal bottom = r.y() + r.height();
+ pts[0] = left;
+ pts[1] = top;
+ pts[2] = right;
+ pts[3] = top;
+ pts[4] = right;
+ pts[5] = bottom;
+ pts[6] = left;
+ pts[7] = bottom;
+ }
+
+ inline void set(const QRectF &r) {
+ qreal left = r.x();
+ qreal right = r.x() + r.width();
+ qreal top = r.y();
+ qreal bottom = r.y() + r.height();
+ pts[0] = left;
+ pts[1] = top;
+ pts[2] = right;
+ pts[3] = top;
+ pts[4] = right;
+ pts[5] = bottom;
+ pts[6] = left;
+ pts[7] = bottom;
+ }
+ inline QRectVectorPath(const QRect &r)
+ : QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose)
+ {
+ set(r);
+ }
+ inline QRectVectorPath(const QRectF &r)
+ : QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose)
+ {
+ set(r);
+ }
+ inline QRectVectorPath()
+ : QVectorPath(pts, 4, 0, QVectorPath::RectangleHint | QVectorPath::ImplicitClose)
+ { }
+
+ qreal pts[8];
+};
+