+
+int32_t
+FcRandom(void)
+{
+ int32_t result;
+
+#if HAVE_RANDOM_R
+ static struct random_data fcrandbuf;
+ static char statebuf[256];
+ static FcBool initialized = FcFalse;
+#ifdef _AIX
+ static char *retval;
+ long res;
+#endif
+
+ if (initialized != FcTrue)
+ {
+#ifdef _AIX
+ initstate_r (time (NULL), statebuf, 256, &retval, &fcrandbuf);
+#else
+ initstate_r (time (NULL), statebuf, 256, &fcrandbuf);
+#endif
+ initialized = FcTrue;
+ }
+
+#ifdef _AIX
+ random_r (&res, &fcrandbuf);
+ result = (int32_t)res;
+#else
+ random_r (&fcrandbuf, &result);
+#endif
+#elif HAVE_RANDOM
+ static char statebuf[256];
+ char *state;
+ static FcBool initialized = FcFalse;
+
+ if (initialized != FcTrue)
+ {
+ state = initstate (time (NULL), statebuf, 256);
+ initialized = FcTrue;
+ }
+ else
+ state = setstate (statebuf);
+
+ result = random ();
+
+ setstate (state);
+#elif HAVE_LRAND48
+ result = lrand48 ();
+#elif HAVE_RAND_R
+ static unsigned int seed = time (NULL);
+
+ result = rand_r (&seed);
+#elif HAVE_RAND
+ static FcBool initialized = FcFalse;
+
+ if (initialized != FcTrue)
+ {
+ srand (time (NULL));
+ initialized = FcTrue;
+ }
+ result = rand ();
+#else
+# error no random number generator function available.
+#endif
+
+ return result;
+}
+
+#ifdef _WIN32
+#include <direct.h>
+#define mkdir(path,mode) _mkdir(path)
+#endif
+
+FcBool
+FcMakeDirectory (const FcChar8 *dir)
+{
+ FcChar8 *parent;
+ FcBool ret;
+
+ if (strlen ((char *) dir) == 0)
+ return FcFalse;
+
+ parent = FcStrDirname (dir);
+ if (!parent)
+ return FcFalse;
+ if (access ((char *) parent, F_OK) == 0)
+ ret = mkdir ((char *) dir, 0755) == 0 && chmod ((char *) dir, 0755) == 0;
+ else if (access ((char *) parent, F_OK) == -1)
+ ret = FcMakeDirectory (parent) && (mkdir ((char *) dir, 0755) == 0) && chmod ((char *) dir, 0755) == 0;
+ else
+ ret = FcFalse;
+ FcStrFree (parent);
+ return ret;
+}
+
+#define __fccompat__
+#include "fcaliastail.h"
+#undef __fccompat__