- // The sequence number of the damage buffer used by the browser process.
- IPC_STRUCT_MEMBER(uint32, damage_buffer_sequence_id)
-
- // The position and size of the bitmap.
- IPC_STRUCT_MEMBER(gfx::Rect, bitmap_rect)
-
- // The scroll delta. Only one of the delta components can be non-zero, and if
- // they are both zero, then it means there is no scrolling and the scroll_rect
- // is ignored.
- IPC_STRUCT_MEMBER(gfx::Vector2d, scroll_delta)
-
- // The rectangular region to scroll.
- IPC_STRUCT_MEMBER(gfx::Rect, scroll_rect)
-
- // The scroll offset of the render view.
- IPC_STRUCT_MEMBER(gfx::Point, scroll_offset)
-
- // The regions of the bitmap (in view coords) that contain updated pixels.
- // In the case of scrolling, this includes the scroll damage rect.
- IPC_STRUCT_MEMBER(std::vector<gfx::Rect>, copy_rects)
-