- gfx::PointF current_0 = gfx::Point(touch_event.touches[0].position);
- gfx::PointF current_1 = gfx::Point(touch_event.touches[1].position);
+ gfx::PointF current_0 = gfx::PointF(touch_event.touches[0].position.x,
+ touch_event.touches[0].position.y);
+ gfx::PointF current_1 = gfx::PointF(touch_event.touches[1].position.x,
+ touch_event.touches[1].position.y);