- EXPECT_EQ(x0 * kPixToDip, event.GetX(0));
- EXPECT_EQ(y0 * kPixToDip, event.GetY(0));
- EXPECT_EQ(x1 * kPixToDip, event.GetX(1));
- EXPECT_EQ(y1 * kPixToDip, event.GetY(1));
- EXPECT_FLOAT_EQ((x0 + raw_offset) * kPixToDip, event.GetRawX(0));
- EXPECT_FLOAT_EQ((y0 - raw_offset) * kPixToDip, event.GetRawY(0));
- EXPECT_FLOAT_EQ((x1 + raw_offset) * kPixToDip, event.GetRawX(1));
- EXPECT_FLOAT_EQ((y1 - raw_offset) * kPixToDip, event.GetRawY(1));
- EXPECT_EQ(touch_major0 * kPixToDip, event.GetTouchMajor(0));
- EXPECT_EQ(touch_major1 * kPixToDip, event.GetTouchMajor(1));
- EXPECT_EQ(touch_minor0 * kPixToDip, event.GetTouchMinor(0));
- EXPECT_EQ(touch_minor1 * kPixToDip, event.GetTouchMinor(1));
- EXPECT_EQ(orientation0, event.GetOrientation(0));
- EXPECT_EQ(0.f, event.GetOrientation(1));
- EXPECT_EQ(p0, event.GetPointerId(0));
- EXPECT_EQ(p1, event.GetPointerId(1));
+ EXPECT_EQ(p0.pos_x_pixels * kPixToDip, event.GetX(0));
+ EXPECT_EQ(p0.pos_y_pixels * kPixToDip, event.GetY(0));
+ EXPECT_EQ(p1.pos_x_pixels * kPixToDip, event.GetX(1));
+ EXPECT_EQ(p1.pos_y_pixels * kPixToDip, event.GetY(1));
+ EXPECT_FLOAT_EQ((p0.pos_x_pixels + raw_offset) * kPixToDip, event.GetRawX(0));
+ EXPECT_FLOAT_EQ((p0.pos_y_pixels - raw_offset) * kPixToDip, event.GetRawY(0));
+ EXPECT_FLOAT_EQ((p1.pos_x_pixels + raw_offset) * kPixToDip, event.GetRawX(1));
+ EXPECT_FLOAT_EQ((p1.pos_y_pixels - raw_offset) * kPixToDip, event.GetRawY(1));
+ EXPECT_EQ(p0.touch_major_pixels * kPixToDip, event.GetTouchMajor(0));
+ EXPECT_EQ(p1.touch_major_pixels * kPixToDip, event.GetTouchMajor(1));
+ EXPECT_EQ(p0.touch_minor_pixels * kPixToDip, event.GetTouchMinor(0));
+ EXPECT_EQ(p1.touch_minor_pixels * kPixToDip, event.GetTouchMinor(1));
+ EXPECT_EQ(p0.orientation_rad, event.GetOrientation(0));
+ EXPECT_EQ(p1.orientation_rad, event.GetOrientation(1));
+ EXPECT_EQ(p0.id, event.GetPointerId(0));
+ EXPECT_EQ(p1.id, event.GetPointerId(1));