virtual bool IsCompleteGpuInfoAvailable() const OVERRIDE;
virtual void RequestVideoMemoryUsageStatsUpdate() const OVERRIDE;
virtual bool ShouldUseSwiftShader() const OVERRIDE;
virtual void RegisterSwiftShaderPath(const base::FilePath& path) OVERRIDE;
virtual bool IsCompleteGpuInfoAvailable() const OVERRIDE;
virtual void RequestVideoMemoryUsageStatsUpdate() const OVERRIDE;
virtual bool ShouldUseSwiftShader() const OVERRIDE;
virtual void RegisterSwiftShaderPath(const base::FilePath& path) OVERRIDE;