glit2 = elm_genlist_item_append(gl, &itct, (void *)(long) (val + 2), glit,
ELM_GENLIST_ITEM_NONE, NULL, NULL);
glit3 = elm_genlist_item_append(gl, &itct, (void *)(long) (val + 3), glit,
glit2 = elm_genlist_item_append(gl, &itct, (void *)(long) (val + 2), glit,
ELM_GENLIST_ITEM_NONE, NULL, NULL);
glit3 = elm_genlist_item_append(gl, &itct, (void *)(long) (val + 3), glit,
elm_genlist_item_cursor_set(glit1, ELM_CURSOR_HAND2);
elm_genlist_item_cursor_set(glit2, ELM_CURSOR_HAND2);
elm_genlist_item_cursor_set(glit1, ELM_CURSOR_HAND2);
elm_genlist_item_cursor_set(glit2, ELM_CURSOR_HAND2);
evas_object_size_hint_weight_set(o, 0.0, 0.0);
evas_object_size_hint_align_set(o, EVAS_HINT_FILL, 0.0);
tb_it = elm_toolbar_item_append(o, NULL, "Bogosity", NULL, NULL);
evas_object_size_hint_weight_set(o, 0.0, 0.0);
evas_object_size_hint_align_set(o, EVAS_HINT_FILL, 0.0);
tb_it = elm_toolbar_item_append(o, NULL, "Bogosity", NULL, NULL);
tb_it = elm_toolbar_item_append(o, NULL, "Unset", NULL, NULL);
tb_it = elm_toolbar_item_append(o, NULL, "Unset", NULL, NULL);
- elm_toolbar_item_cursor_set(tb_it, ELM_CURSOR_BOGOSITY);
- elm_toolbar_item_cursor_unset(tb_it);
+ elm_object_item_cursor_set(tb_it, ELM_CURSOR_BOGOSITY);
+ elm_object_item_cursor_unset(tb_it);
tb_it = elm_toolbar_item_append(o, NULL, "Xterm", NULL, NULL);
tb_it = elm_toolbar_item_append(o, NULL, "Xterm", NULL, NULL);
itct.func.text_get = glt_text_get;
glit1 = elm_genlist_item_append(gl, &itct, (void *) 1, NULL,
itct.func.text_get = glt_text_get;
glit1 = elm_genlist_item_append(gl, &itct, (void *) 1, NULL,
glit2 = elm_genlist_item_append(gl, &itct, (void *) 2, NULL,
glit2 = elm_genlist_item_append(gl, &itct, (void *) 2, NULL,
glit3 = elm_genlist_item_append(gl, &itct, (void *) 3, NULL,
ELM_GENLIST_ITEM_NONE, NULL, NULL);
glit3 = elm_genlist_item_append(gl, &itct, (void *) 3, NULL,
ELM_GENLIST_ITEM_NONE, NULL, NULL);
elm_object_text_set(o, "hand2");
elm_box_pack_end(bx, o);
evas_object_show(o);
o = elm_button_add(win);
elm_object_cursor_set(o, "hand3");
elm_object_text_set(o, "hand2");
elm_box_pack_end(bx, o);
evas_object_show(o);
o = elm_button_add(win);
elm_object_cursor_set(o, "hand3");
elm_object_text_set(o, "hand3");
elm_box_pack_end(bx, o);
evas_object_show(o);
o = elm_button_add(win);
elm_object_cursor_set(o, "hand3");
elm_object_text_set(o, "hand3");
elm_box_pack_end(bx, o);
evas_object_show(o);
o = elm_button_add(win);
elm_object_cursor_set(o, "hand3");
elm_object_cursor_style_set(o, "transparent");
elm_object_text_set(o, "hand3 transparent");
elm_box_pack_end(bx, o);
elm_object_cursor_style_set(o, "transparent");
elm_object_text_set(o, "hand3 transparent");
elm_box_pack_end(bx, o);
elm_object_cursor_unset(o);
elm_object_text_set(o, "unset");
elm_box_pack_end(bx, o);
elm_object_cursor_unset(o);
elm_object_text_set(o, "unset");
elm_box_pack_end(bx, o);
o = elm_button_add(win);
elm_object_cursor_set(o, "hand2");
elm_object_text_set(o, "hand 2 engine only config false");
elm_box_pack_end(bx, o);
evas_object_show(o);
o = elm_button_add(win);
elm_object_cursor_set(o, "hand2");
elm_object_text_set(o, "hand 2 engine only config false");
elm_box_pack_end(bx, o);
evas_object_show(o);
o = elm_button_add(win);
elm_object_cursor_set(o, "hand2");
elm_object_text_set(o, "hand 2 engine only config true");
o = elm_button_add(win);
elm_object_cursor_set(o, "hand2");
elm_object_text_set(o, "hand 2 engine only config true");