gfx::Point start = notmoved->bounds().origin() + gfx::Vector2d(10, 10);
gfx::Point end = start + gfx::Vector2d(100, 10);
gen.GestureScrollSequence(start, end,
gfx::Point start = notmoved->bounds().origin() + gfx::Vector2d(10, 10);
gfx::Point end = start + gfx::Vector2d(100, 10);
gen.GestureScrollSequence(start, end,