+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_EnableShadow")]
+ public static extern void EnableShadow(global::System.Runtime.InteropServices.HandleRef light, bool enable);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_IsShadowEnabled")]
+ [return: global::System.Runtime.InteropServices.MarshalAs(global::System.Runtime.InteropServices.UnmanagedType.U1)]
+ public static extern bool IsShadowEnabled(global::System.Runtime.InteropServices.HandleRef light);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_EnableShadowSoftFiltering")]
+ public static extern void EnableShadowSoftFiltering(global::System.Runtime.InteropServices.HandleRef light, bool enable);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_IsShadowSoftFilteringEnabled")]
+ [return: global::System.Runtime.InteropServices.MarshalAs(global::System.Runtime.InteropServices.UnmanagedType.U1)]
+ public static extern bool IsShadowSoftFilteringEnabled(global::System.Runtime.InteropServices.HandleRef light);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_SetShadowIntensity")]
+ public static extern void SetShadowIntensity(global::System.Runtime.InteropServices.HandleRef light, float shadowIntensity);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_GetShadowIntensity")]
+ public static extern float GetShadowIntensity(global::System.Runtime.InteropServices.HandleRef light);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_SetShadowBias")]
+ public static extern void SetShadowBias(global::System.Runtime.InteropServices.HandleRef light, float shadowIntensity);
+
+ [global::System.Runtime.InteropServices.DllImport(Libraries.Scene3D, EntryPoint = "CSharp_Dali_Light_GetShadowBias")]
+ public static extern float GetShadowBias(global::System.Runtime.InteropServices.HandleRef light);