IncomingCallForm::OnSceneActivatedN(const SceneId& previousSceneId, const SceneId& currentSceneId, IList* pArgs)
{
AddOrientationEventListener(*this);
IncomingCallForm::OnSceneActivatedN(const SceneId& previousSceneId, const SceneId& currentSceneId, IList* pArgs)
{
AddOrientationEventListener(*this);
}
CallApp* pCallApp = static_cast<CallApp*>(CallApp::GetInstance());
pCallApp->SetTopMostWindow(false);
}
CallApp* pCallApp = static_cast<CallApp*>(CallApp::GetInstance());
pCallApp->SetTopMostWindow(false);
void
IncomingCallForm::OnTouchReleased(const Control& source, const Point& currentPosition, const TouchEventInfo& touchInfo)
{
void
IncomingCallForm::OnTouchReleased(const Control& source, const Point& currentPosition, const TouchEventInfo& touchInfo)
{