-/**
- * @deprecated, dont use this anymore
- */
-Dali::Image LoadImage( const char* imagePath,
- Dali::ImageDimensions size = Dali::ImageDimensions(),
- Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
- Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT )
-{
- return Dali::ResourceImage::New( imagePath, size, fittingMode, samplingMode );
-}
-
-Dali::Texture LoadTexture( const char* imagePath,
- Dali::ImageDimensions size = Dali::ImageDimensions(),
- Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
- Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT )
-{
- Dali::PixelData pixelData = LoadPixelData(imagePath, size, fittingMode, samplingMode);
- Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D,
- pixelData.GetPixelFormat(),
- pixelData.GetWidth(),
- pixelData.GetHeight() );
- texture.Upload( pixelData );