-const float KEYBOARD_FOCUS_ANIMATION_DURATION = 1.0f; ///< The total duration of the keyboard focus animation
-const int32_t KEYBOARD_FOCUS_ANIMATION_LOOP_COUNT = 5; ///< The number of loops for the keyboard focus animation
-const float KEYBOARD_FOCUS_FINAL_SCALE_FLOAT = 1.05f; ///< The final scale of the focus highlight
-const float KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT = 1.18f; ///< The scale of the focus highlight during the animation
-const float KEYBOARD_FOCUS_FINAL_ALPHA = 0.7f; ///< The final alpha of the focus highlight
-const float KEYBOARD_FOCUS_ANIMATING_ALPHA = 0.0f; ///< The alpha of the focus highlight during the animation
-const float KEYBOARD_FOCUS_FADE_PERCENTAGE = 0.16f; ///< The duration of the fade (from translucent to the final-alpha) as a percentage of the overall animation duration
-const Vector3 KEYBOARD_FOCUS_FINAL_SCALE( KEYBOARD_FOCUS_FINAL_SCALE_FLOAT, KEYBOARD_FOCUS_FINAL_SCALE_FLOAT, KEYBOARD_FOCUS_FINAL_SCALE_FLOAT ); ///< @see KEYBOARD_FOCUS_START_SCALE_FLOAT
-const Vector3 FOCUS_INDICATOR_ANIMATING_SCALE( KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT, KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT, KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT ); ///< @see KEYBOARD_FOCUS_END_SCALE_FLOAT
-const float KEYBOARD_FOCUS_MID_KEY_FRAME_TIME = KEYBOARD_FOCUS_ANIMATION_DURATION - ( KEYBOARD_FOCUS_ANIMATION_DURATION * KEYBOARD_FOCUS_FADE_PERCENTAGE ); ///< Time of the mid key-frame
-
-const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text
-const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect.
-const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
-const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
-const int EXAMPLES_PER_ROW = 3;
-const int ROWS_PER_PAGE = 3;
-const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
-const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
-const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
-const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
-const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
-const float STENCIL_RELATIVE_SIZE = 1.0f;
-
-const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
-const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
+const float KEYBOARD_FOCUS_ANIMATION_DURATION = 1.0f; ///< The total duration of the keyboard focus animation
+const int32_t KEYBOARD_FOCUS_ANIMATION_LOOP_COUNT = 5; ///< The number of loops for the keyboard focus animation
+const float KEYBOARD_FOCUS_FINAL_SCALE_FLOAT = 1.05f; ///< The final scale of the focus highlight
+const float KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT = 1.18f; ///< The scale of the focus highlight during the animation
+const float KEYBOARD_FOCUS_FINAL_ALPHA = 0.7f; ///< The final alpha of the focus highlight
+const float KEYBOARD_FOCUS_ANIMATING_ALPHA = 0.0f; ///< The alpha of the focus highlight during the animation
+const float KEYBOARD_FOCUS_FADE_PERCENTAGE = 0.16f; ///< The duration of the fade (from translucent to the final-alpha) as a percentage of the overall animation duration
+const Vector3 KEYBOARD_FOCUS_FINAL_SCALE(KEYBOARD_FOCUS_FINAL_SCALE_FLOAT, KEYBOARD_FOCUS_FINAL_SCALE_FLOAT, KEYBOARD_FOCUS_FINAL_SCALE_FLOAT); ///< @see KEYBOARD_FOCUS_START_SCALE_FLOAT
+const Vector3 FOCUS_INDICATOR_ANIMATING_SCALE(KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT, KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT, KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT); ///< @see KEYBOARD_FOCUS_END_SCALE_FLOAT
+const float KEYBOARD_FOCUS_MID_KEY_FRAME_TIME = KEYBOARD_FOCUS_ANIMATION_DURATION - (KEYBOARD_FOCUS_ANIMATION_DURATION * KEYBOARD_FOCUS_FADE_PERCENTAGE); ///< Time of the mid key-frame
+
+const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text
+const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect.
+const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
+const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
+const int EXAMPLES_PER_ROW = 3;
+const int ROWS_PER_PAGE = 3;
+const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
+const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
+const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
+const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f); ///< ScrollView's relative size to its parent
+const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
+const float STENCIL_RELATIVE_SIZE = 1.0f;
+
+const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
+const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects