- controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
- controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
- controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
- controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
+ controlPoints[0] = Vector3( windowSize.x*0.5f, 0.0f, windowSize.x*0.3f );
+ controlPoints[1] = Vector3( windowSize.x*0.3f, 0.0f, 0.0f );
+ controlPoints[2] = Vector3(-windowSize.x*0.3f, 0.0f, 0.0f );
+ controlPoints[3] = Vector3(-windowSize.x*0.5f, 0.0f, windowSize.x*0.3f );