+
+int sttd_engine_agent_set_audio_type(const char* audio_type)
+{
+ if (false == g_agent_init) {
+ SLOG(LOG_ERROR, TAG_STTD, "[Engine Agent ERROR] Not Initialized");
+ return STTD_ERROR_OPERATION_FAILED;
+ }
+
+ if (NULL == g_engine_info) {
+ SECURE_SLOG(LOG_ERROR, TAG_STTD, "[Engine Agent ERROR] The engine of is not valid");
+ return STTD_ERROR_INVALID_PARAMETER;
+ }
+
+ if (false == g_engine_info->is_loaded) {
+ SLOG(LOG_ERROR, TAG_STTD, "[Engine Agent ERROR] Not loaded engine");
+ return STTD_ERROR_OPERATION_FAILED;
+ }
+
+ SLOG(LOG_INFO, TAG_STTD, "[Server Info] Set audio type(%s)", audio_type);
+
+ int ret;
+ ret = stt_engine_set_audio_type(audio_type);
+ if (0 != ret) {
+ SLOG(LOG_ERROR, TAG_STTD, "[Engine Agent ERROR] set audio type error(%d)", ret);
+ }
+ return ret;
+}