projects
/
platform
/
upstream
/
VK-GL-CTS.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Add CTS_ARB_gl_spirv test implementation
[platform/upstream/VK-GL-CTS.git]
/
scripts
/
opengl
/
src_util.py
diff --git
a/scripts/opengl/src_util.py
b/scripts/opengl/src_util.py
index
a74b3a2
..
006a5e0
100644
(file)
--- a/
scripts/opengl/src_util.py
+++ b/
scripts/opengl/src_util.py
@@
-38,8
+38,8
@@
OPENGL_INC_DIR = os.path.join(OPENGL_DIR, "wrapper")
GL_SOURCE = khr_util.registry_cache.RegistrySource(
"https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry",
"xml/gl.xml",
GL_SOURCE = khr_util.registry_cache.RegistrySource(
"https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry",
"xml/gl.xml",
- "
97558118d4a8ab2af749867899555273c20827ce
",
- "
2475e1ff6d69048e67a49188d8be09195b261ed96b2b4108a0f7d7a459834674
")
+ "
a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90
",
+ "
bfe070bafe6a0758f23964a078262b45ad163adf7f2dc320f44757908033d107
")
EXTENSIONS = [
'GL_KHR_texture_compression_astc_ldr',
EXTENSIONS = [
'GL_KHR_texture_compression_astc_ldr',
@@
-48,6
+48,7
@@
EXTENSIONS = [
'GL_KHR_debug',
'GL_KHR_robustness',
'GL_KHR_no_error',
'GL_KHR_debug',
'GL_KHR_robustness',
'GL_KHR_no_error',
+ 'GL_KHR_parallel_shader_compile',
'GL_EXT_bgra',
'GL_EXT_geometry_point_size',
'GL_EXT_tessellation_shader',
'GL_EXT_bgra',
'GL_EXT_geometry_point_size',
'GL_EXT_tessellation_shader',
@@
-99,6
+100,7
@@
EXTENSIONS = [
'GL_ARB_draw_elements_base_vertex',
'GL_ARB_direct_state_access',
'GL_ARB_get_program_binary',
'GL_ARB_draw_elements_base_vertex',
'GL_ARB_direct_state_access',
'GL_ARB_get_program_binary',
+ 'GL_ARB_gl_spirv',
'GL_ARB_indirect_parameters',
'GL_ARB_internalformat_query',
'GL_ARB_instanced_arrays',
'GL_ARB_indirect_parameters',
'GL_ARB_internalformat_query',
'GL_ARB_instanced_arrays',
@@
-111,6
+113,7
@@
EXTENSIONS = [
'GL_ARB_shader_viewport_layer_array',
'GL_ARB_sparse_buffer',
'GL_ARB_sparse_texture',
'GL_ARB_shader_viewport_layer_array',
'GL_ARB_sparse_buffer',
'GL_ARB_sparse_texture',
+ 'GL_ARB_spirv_extensions',
'GL_ARB_tessellation_shader',
'GL_ARB_texture_barrier',
'GL_ARB_texture_filter_minmax',
'GL_ARB_tessellation_shader',
'GL_ARB_texture_barrier',
'GL_ARB_texture_filter_minmax',