+void FsmAp::setErrorActions( StateAp *state, const ActionTable &other )
+{
+ /* Fill any gaps in the out list with an error transition. */
+ fillGaps( state );
+
+ /* Set error transitions in the transitions that go to error. */
+ for ( TransList::Iter trans = state->outList; trans.lte(); trans++ ) {
+ if ( trans->toState == 0 )
+ trans->actionTable.setActions( other );
+ }
+}
+