if (flag & GOTO_STATE_NOW)
/* if the flag is true, go to the locking state directly */
s_bits = s_bits | (s_bits << SHIFT_CHANGE_STATE);
if (flag & GOTO_STATE_NOW)
/* if the flag is true, go to the locking state directly */
s_bits = s_bits | (s_bits << SHIFT_CHANGE_STATE);