+ public struct ParentOrigin
+ {
+ public static readonly float Top = NDalic.ParentOriginTop;
+ public static readonly float Bottom = NDalic.ParentOriginBottom;
+ public static readonly float Left = NDalic.ParentOriginLeft;
+ public static readonly float Right = NDalic.ParentOriginRight;
+ public static readonly float Middle = NDalic.ParentOriginMiddle;
+ public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
+ public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
+ public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
+ public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
+ public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
+ public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
+ public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
+ public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
+ public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
+ }
+
+ public struct AnchorPoint
+ {
+ public static readonly float Top = NDalic.AnchorPointTop;
+ public static readonly float Bottom = NDalic.AnchorPointBottom;
+ public static readonly float Left = NDalic.AnchorPointLeft;
+ public static readonly float Right = NDalic.AnchorPointRight;
+ public static readonly float Middle = NDalic.AnchorPointMiddle;
+ public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
+ public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
+ public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
+ public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
+ public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
+ public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
+ public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
+ public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
+ public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
+ }
+
+ public struct Vect3
+ {
+ public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
+ public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
+ public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
+ public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
+ public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
+ public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
+ public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
+ public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
+ }
+
+ public struct Direction
+ {
+ public enum Type
+ {
+ LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+ RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+ }
+ }
+
+ public struct Align
+ {
+ public enum Type
+ {
+ TopBegin = Dali.AlignType.TOP_BEGIN,
+ TopCenter = Dali.AlignType.TOP_CENTER,
+ TopEnd = Dali.AlignType.TOP_END,
+ CenterBegin = Dali.AlignType.CENTER_BEGIN,
+ Center = Dali.AlignType.CENTER,
+ CenterEnd = Dali.AlignType.CENTER_END,
+ BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+ BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+ BottomEnd = Dali.AlignType.BOTTOM_END
+ }
+ }
+
+ public struct Visual
+ {
+ public enum Type
+ {
+ Border = Dali.VisualType.BORDER,
+ Color = Dali.VisualType.COLOR,
+ Gradient = Dali.VisualType.GRADIENT,
+ Image = Dali.VisualType.IMAGE,
+ Mesh = Dali.VisualType.MESH,
+ Primitive = Dali.VisualType.PRIMITIVE,
+ WireFrame = Dali.VisualType.WIREFRAME,
+ Text = Dali.VisualType.TEXT
+ }
+
+ public struct Property
+ {
+ public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
+ public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
+ public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
+ public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
+ public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
+ }
+
+ public struct ShaderProperty
+ {
+ public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
+ public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
+ public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
+ public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
+ public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
+ }
+ }
+
+ public struct BorderVisualProperty
+ {
+ public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
+ public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
+ public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
+ }
+
+ public struct ColorVisualProperty
+ {
+ public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
+ }
+
+ public struct GradientVisualProperty
+ {
+ public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
+ public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
+ public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
+ public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
+ public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
+ public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
+ public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
+ public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
+ }