+ public struct ParentOrigin
+ {
+ public static readonly float Top = NDalic.ParentOriginTop;
+ public static readonly float Bottom = NDalic.ParentOriginBottom;
+ public static readonly float Left = NDalic.ParentOriginLeft;
+ public static readonly float Right = NDalic.ParentOriginRight;
+ public static readonly float Middle = NDalic.ParentOriginMiddle;
+ public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
+ public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
+ public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
+ public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
+ public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
+ public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
+ public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
+ public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
+ public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
+ }
+
+ public struct AnchorPoint
+ {
+ public static readonly float Top = NDalic.AnchorPointTop;
+ public static readonly float Bottom = NDalic.AnchorPointBottom;
+ public static readonly float Left = NDalic.AnchorPointLeft;
+ public static readonly float Right = NDalic.AnchorPointRight;
+ public static readonly float Middle = NDalic.AnchorPointMiddle;
+ public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
+ public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
+ public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
+ public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
+ public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
+ public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
+ public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
+ public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
+ public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
+ }
+
+ public struct Vect3
+ {
+ public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
+ public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
+ public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
+ public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
+ public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
+ public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
+ public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
+ public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
+ }
+
+ public struct Visual
+ {
+ public static readonly int PropertyType = NDalic.VISUAL_PROPERTY_TYPE;
+ public static readonly int PropertyShader = NDalic.VISUAL_PROPERTY_SHADER;
+
+ public static readonly int VertexShader = NDalic.VERTEX_SHADER;
+ public static readonly int FragmentShader = NDalic.FRAGMENT_SHADER;
+ public static readonly int SubdivideGridX = NDalic.SUBDIVIDE_GRID_X;
+ public static readonly int SubdivideGridY = NDalic.SUBDIVIDE_GRID_Y;
+ public static readonly int Hints = NDalic.HINTS;
+
+ public static readonly int Color = NDalic.COLOR;
+ public static readonly int Size = NDalic.SIZE;
+ public static readonly int AntiAliasing = NDalic.ANTI_ALIASING;
+
+ public static readonly int MixColor = NDalic.MIX_COLOR;
+
+ public static readonly int StartPosition = NDalic.START_POSITION;
+ public static readonly int EndPosition = NDalic.END_POSITION;
+ public static readonly int Center = NDalic.CENTER;
+ public static readonly int Radius = NDalic.RADIUS;
+ public static readonly int StopOffset = NDalic.STOP_OFFSET;
+ public static readonly int StopColor = NDalic.STOP_COLOR;
+ public static readonly int Units = NDalic.UNITS;
+ public static readonly int SpreadMethod = NDalic.SPREAD_METHOD;
+
+ public static readonly int ImageVisualURL = NDalic.IMAGE_VISUAL_URL;
+ public static readonly int ImageVisualFittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
+ public static readonly int ImageVisualSamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
+ public static readonly int ImageVisualDesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
+ public static readonly int ImageVisualDesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
+ public static readonly int ImageVisualSynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
+ public static readonly int ImageVisualBorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
+ public static readonly int ImageVisualBatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
+ public static readonly int ImageVisualPixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
+ public static readonly int ImageVisualWrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
+ public static readonly int ImageVisualWrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+
+ public enum Type
+ {
+ Border = Dali.VisualType.BORDER,
+ Color = Dali.VisualType.COLOR,
+ Gradient = Dali.VisualType.GRADIENT,
+ Image = Dali.VisualType.IMAGE,
+ Mesh = Dali.VisualType.MESH,
+ Primitive = Dali.VisualType.PRIMITIVE,
+ WireFrame = Dali.VisualType.WIREFRAME
+ }
+ }