_scrollView.Size = new Vector3(stageSize.x, stageSize.y, 0.0f);
_scrollView.ParentOrigin = NDalic.ParentOriginCenter;
_scrollView.AnchorPoint = NDalic.AnchorPointCenter;
_scrollView.Size = new Vector3(stageSize.x, stageSize.y, 0.0f);
_scrollView.ParentOrigin = NDalic.ParentOriginCenter;
_scrollView.AnchorPoint = NDalic.AnchorPointCenter;
pageActor.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.ALL_DIMENSIONS);
pageActor.ParentOrigin = NDalic.ParentOriginCenter;
pageActor.AnchorPoint = NDalic.AnchorPointCenter;
pageActor.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.ALL_DIMENSIONS);
pageActor.ParentOrigin = NDalic.ParentOriginCenter;
pageActor.AnchorPoint = NDalic.AnchorPointCenter;
{
// Set the correct scroll bar size after size negotiation of scroll view is done
_scrollBar.Size = new Vector3(0.0f, _scrollView.GetRelayoutSize(DimensionType.WIDTH), 0.0f);
{
// Set the correct scroll bar size after size negotiation of scroll view is done
_scrollBar.Size = new Vector3(0.0f, _scrollView.GetRelayoutSize(DimensionType.WIDTH), 0.0f);