+ _animation = new Animation {
+ Duration = 2000,
+ StartTime = 0,
+ EndTime = 500,
+ TargetPoperty = "Orientation",
+ Destination = new Quaternion( new Radian( new Degree( 180.0f ) ), Vect3.Xaxis)
+ };
+ _animation.AnimateTo(_text);
+
+ _animation.StartTime = 500;
+ _animation.EndTime = 1000;
+ _animation.TargetPoperty = "Orientation";
+ _animation.Destination = new Quaternion( new Radian( new Degree( 0.0f ) ), Vect3.Xaxis );
+ _animation.AnimateTo(_text);
+
+ _animation.StartTime = 1000;
+ _animation.EndTime = 1500;
+ _animation.TargetPoperty = "ScaleX";
+ _animation.Destination = 3.0f;
+ _animation.AnimateBy(_text);
+
+ _animation.StartTime = 1500;
+ _animation.EndTime = 2000;
+ _animation.TargetPoperty = "ScaleY";
+ _animation.Destination = 4.0f;
+ _animation.AnimateBy(_text);
+
+ _animation.EndAction = Dali.Constants.Animation.EndAction.Discard;
+
+ // Connect the signal callback for animaiton finished signal
+ _animation.Finished += AnimationFinished;
+ _animation.Finished += AnimationFinished2;
+
+ // Play the _animation
+ _animation.Play();
+
+ }
+ }