- class Example
- {
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- delegate void CallbackDelegate(IntPtr appPtr); // void, void delgate
-
- private Dali.Application _application;
-
- public Example(Dali.Application application)
- {
- _application = application;
- Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
-
- _application.Initialized += Initialize;
- Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
- }
-
- public void Initialize(object source, NUIApplicationInitEventArgs e)
- {
-
- OperatorTests();
-
- Handle handle = new Handle();
- int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
- float myProperty = 0.0f;
- handle.GetProperty(myPropertyIndex).Get(ref myProperty);
- Console.WriteLine( "myProperty value: " + myProperty );
-
- int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Size(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
- Size myProperty2 = new Size(0.0f, 0.0f);
- handle.GetProperty(myPropertyIndex2).Get(myProperty2);
- Console.WriteLine( "myProperty2 value: " + myProperty2.W + ", " + myProperty2.H );
-
- Actor actor = new Actor();
- actor.Size = new Position(200.0f, 200.0f, 0.0f);
- actor.Name = "MyActor";
- actor.Color = new Color(1.0f, 0.0f, 1.0f, 0.8f);
- Console.WriteLine("Actor id: {0}", actor.GetId());
- Console.WriteLine("Actor size: " + actor.Size.X + ", " + actor.Size.Y);
- Console.WriteLine("Actor name: " + actor.Name);
-
- Stage stage = Stage.GetCurrent();
- stage.BackgroundColor = Color.White;
-
- Size stageSize = stage.Size;
- Console.WriteLine("Stage size: " + stageSize.W + ", " + stageSize.H);
- stage.Add(actor);
-
- TextLabel text = new TextLabel("Hello Mono World");
- text.ParentOrigin = NDalic.ParentOriginCenter;
- text.AnchorPoint = NDalic.AnchorPointCenter;
- text.HorizontalAlignment = "CENTER";
- stage.Add(text);
-
- Console.WriteLine( "Text label text: " + text.Text );
-
- Console.WriteLine( "Text label point size: " + text.PointSize );
- text.PointSize = 32.0f;
- Console.WriteLine( "Text label new point size: " + text.PointSize );
-
- using (RectInteger ri = new RectInteger(02,05,20,30))
- {
- Console.WriteLine( " Created " + ri );
- Console.WriteLine( " IsEmpty() = " + ri.IsEmpty() );
- Console.WriteLine( " Left = " + ri.Left() );
- Console.WriteLine( " Right = " + ri.Right() );
- Console.WriteLine( " Top = " + ri.Top() );
- Console.WriteLine( " Bottom = " + ri.Bottom() );
- Console.WriteLine( " Area = " + ri.Area() );
- }
- Console.WriteLine( " *************************" );
- using (RectInteger ri2 = new RectInteger(02,05,20,30))
- {
- Console.WriteLine( " Created " + ri2 );
- ri2.Set(1,1,40,40);
- Console.WriteLine( " IsEmpty() = " + ri2.IsEmpty() );
- Console.WriteLine( " Left = " + ri2.Left() );
- Console.WriteLine( " Right = " + ri2.Right() );
- Console.WriteLine( " Top = " + ri2.Top() );
- Console.WriteLine( " Bottom = " + ri2.Bottom() );
- Console.WriteLine( " Area = " + ri2.Area() );
- }
- Console.WriteLine( " *************************" );
- using (RectDouble rd = new RectDouble(02,05,20.5,30.5))
- {
- Console.WriteLine( " Created " + rd );
- Console.WriteLine( " IsEmpty() = " + rd.IsEmpty() );
- Console.WriteLine( " Left = " + rd.Left() );
- Console.WriteLine( " Right = " + rd.Right() );
- Console.WriteLine( " Top = " + rd.Top() );
- Console.WriteLine( " Bottom = " + rd.Bottom() );
- Console.WriteLine( " Area = " + rd.Area() );
- }
- Console.WriteLine( " *************************" );
- RectDouble rd2 = new RectDouble();
- rd2.x = 10;
- rd2.y = 10;
- rd2.width = 20;
- rd2.height = 20;
- Console.WriteLine( " Created " + rd2 );
- Console.WriteLine( " IsEmpty() = " + rd2.IsEmpty() );
- Console.WriteLine( " Left = " + rd2.Left() );
- Console.WriteLine( " Right = " + rd2.Right() );
- Console.WriteLine( " Top = " + rd2.Top() );
- Console.WriteLine( " Bottom = " + rd2.Bottom() );
- Console.WriteLine( " Area = " + rd2.Area() );
-
- Console.WriteLine( " *************************" );
- Size Size = new Size(100, 50);
- Console.WriteLine( " Created " + Size );
- Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H );
- Size += new Size(20, 20);
- Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H );
- Size.W += 10;
- Size.H += 10;
- Console.WriteLine( " Size width = " + Size.W + ", height = " + Size.H );
-
- Console.WriteLine( " *************************" );
- Position Position = new Position(20, 100, 50);
- Console.WriteLine( " Created " + Position );
- Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
- Position += new Position(20, 20, 20);
- Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
- Position.X += 10;
- Position.Y += 10;
- Position.Z += 10;
- Console.WriteLine( " Position width = " + Position.X + ", height = " + Position.Y + ", depth = " + Position.Z );
- Position parentOrigin = new Dali.Position(NDalic.ParentOriginBottomRight);
- Console.WriteLine( " parentOrigin x = " + parentOrigin.X + ", y = " + parentOrigin.Y + ", z = " + parentOrigin.Z );
-
- Console.WriteLine( " *************************" );
- Color color = new Color(20, 100, 50, 200);
- Console.WriteLine( " Created " + color );
- Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
- color += new Color(20, 20, 20, 20);
- Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
- color.R += 10;
- color.G += 10;
- color.B += 10;
- color.A += 10;
- Console.WriteLine( " Color r = " + color.R + ", g = " + color.G + ", b = " + color.B + ", a = " + color.A );
- }
-
-
- public void OperatorTests()
- {
- Actor actor = new Actor();
- Actor differentActor = new Actor();
- Actor actorSame = actor;
- Actor nullActor = null;
-
- // test the true operator
- if ( actor )
- {
- Console.WriteLine ("BaseHandle Operator true (actor) : test passed ");
- }
- else
- {
- Console.WriteLine ("BaseHandle Operator true (actor): test failed ");
- }
-
- Actor parent = actor.GetParent ();
-
- if ( parent )
- {
- Console.WriteLine ("Handle with Empty body :failed ");
- }
- else
- {
- Console.WriteLine ("Valid with Empty body :passed ");
- }
-
- actor.Add( differentActor );
- // here we test two different C# objects, which on the native side have the same body/ ref-object
- if ( actor == differentActor.GetParent() )
- {
- Console.WriteLine ("actor == differentActor.GetParent() :passed ");
- }
- else
- {
- Console.WriteLine ("actor == differentActor.GetParent() :failed ");
- }
-
- if ( differentActor == differentActor.GetParent() )
- {
- Console.WriteLine ("differentActor == differentActor.GetParent() :failed ");
- }
- else
- {
- Console.WriteLine ("differentActor == differentActor.GetParent() :passed ");
- }
-
-
- if ( nullActor )
- {
- Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed ");
- }
- else
- {
- Console.WriteLine ("BaseHandle Operator true (nullActor): test passed ");
- }
-
- // ! operator
- if ( !actor )
- {
- Console.WriteLine ("BaseHandle Operator !(actor) : test failed ");
- }
- else
- {
- Console.WriteLine ("BaseHandle Operator !(actor): test passed ");
- }
-
- if ( !nullActor )
- {
- Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed ");
- }
- else
- {
- Console.WriteLine ("BaseHandle Operator !(nullActor): test failed ");
- }
-
- // Note: operator false only used inside & operator
- // test equality operator ==
- if ( actor == actorSame )
- {
- Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test passed");
- }
- else
- {
- Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test failed");
+ class MyView : View
+ {
+ private string _myOwnName;
+ public int _myCurrentValue;
+
+ public MyView()
+ {
+ _myCurrentValue = 0;
+ }
+
+ public string MyOwnName
+ {
+ get
+ {
+ return _myOwnName;
+ }
+ set
+ {
+ _myOwnName = value;
+ }
+ }
+ }
+
+ class MyButton : PushButton
+ {
+ private string _myOwnName;
+ public int _myCurrentValue;
+
+ public MyButton()
+ {
+ _myCurrentValue = 0;
+ }
+
+ public string MyOwnName
+ {
+ get
+ {
+ return _myOwnName;
+ }
+ set
+ {
+ _myOwnName = value;
+ }
+ }
+ }
+
+ class MySpin : Spin
+ {
+ private string _myOwnName;
+ public int _myCurrentValue;
+
+ public MySpin()
+ {
+ _myCurrentValue = 0;
+ }
+
+ public string MyOwnName
+ {
+ get
+ {
+ return _myOwnName;
+ }
+ set
+ {
+ _myOwnName = value;
+ }
+ }
+ }
+
+ class Example
+ {
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ delegate void CallbackDelegate(IntPtr appPtr); // void, void delgate
+
+ private Dali.Application _application;
+
+ public Example(Dali.Application application)
+ {
+ _application = application;
+ Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
+
+ _application.Initialized += Initialize;
+ Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
+ }
+
+ public void Initialize(object source, NUIApplicationInitEventArgs e)
+ {
+ NavigationPropertiesTests();
+
+ OperatorTests();
+
+ CustomViewPropertyTest();
+
+ Handle handle = new Handle();
+ int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
+ float myProperty = 0.0f;
+ handle.GetProperty(myPropertyIndex).Get(ref myProperty);
+ Console.WriteLine( "myProperty value: " + myProperty );
+
+ int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Size(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
+ Size myProperty2 = new Size(0.0f, 0.0f);
+ handle.GetProperty(myPropertyIndex2).Get(myProperty2);
+ Console.WriteLine( "myProperty2 value: " + myProperty2.W + ", " + myProperty2.H );
+
+ Actor actor = new Actor();
+ actor.Size = new Position(200.0f, 200.0f, 0.0f);
+ actor.Name = "MyActor";
+ actor.Color = new Color(1.0f, 0.0f, 1.0f, 0.8f);
+ Console.WriteLine("Actor id: {0}", actor.GetId());
+ Console.WriteLine("Actor size: " + actor.Size.X + ", " + actor.Size.Y);
+ Console.WriteLine("Actor name: " + actor.Name);
+
+ Stage stage = Stage.GetCurrent();
+ stage.BackgroundColor = Color.White;
+ Size stageSize = stage.Size;
+ Console.WriteLine("Stage size: " + stageSize.W + ", " + stageSize.H);
+ stage.Add(actor);
+
+ TextLabel text = new TextLabel("Hello Mono World");
+ text.ParentOrigin = NDalic.ParentOriginCenter;
+ text.AnchorPoint = NDalic.AnchorPointCenter;
+ text.HorizontalAlignment = "CENTER";
+ stage.Add(text);
+
+ Console.WriteLine( "Text label text: " + text.Text );
+
+ Console.WriteLine( "Text label point size: " + text.PointSize );
+ text.PointSize = 32.0f;
+ Console.WriteLine( "Text label new point size: " + text.PointSize );
+
+ RectanglePaddingClassTest();
+
+ Console.WriteLine( " *************************" );
+ Size Size = new Size(100, 50);
+ Console.WriteLine( " Created " + Size );
+ Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H );
+ Size += new Size(20, 20);
+ Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H );
+ Size.W += 10;
+ Size.H += 10;
+ Console.WriteLine( " Size width = " + Size.W + ", height = " + Size.H );
+
+ Console.WriteLine( " *************************" );
+ Position Position = new Position(20, 100, 50);
+ Console.WriteLine( " Created " + Position );
+ Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
+ Position += new Position(20, 20, 20);
+ Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
+ Position.X += 10;
+ Position.Y += 10;
+ Position.Z += 10;
+ Console.WriteLine( " Position width = " + Position.X + ", height = " + Position.Y + ", depth = " + Position.Z );
+ Position parentOrigin = new Dali.Position(NDalic.ParentOriginBottomRight);
+ Console.WriteLine( " parentOrigin x = " + parentOrigin.X + ", y = " + parentOrigin.Y + ", z = " + parentOrigin.Z );
+
+ Console.WriteLine( " *************************" );
+ Color color = new Color(20, 100, 50, 200);
+ Console.WriteLine( " Created " + color );
+ Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
+ color += new Color(20, 20, 20, 20);
+ Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
+ color.R += 10;
+ color.G += 10;
+ color.B += 10;
+ color.A += 10;
+ Console.WriteLine( " Color r = " + color.R + ", g = " + color.G + ", b = " + color.B + ", a = " + color.A );
+
+ ViewDownCastTest();
+ }
+
+ public void RectanglePaddingClassTest()
+ {
+ using (Rectangle r1 = new Rectangle(2, 5, 20, 30))
+ {
+ Console.WriteLine( " Created " + r1 );
+ Console.WriteLine( " IsEmpty() = " + r1.IsEmpty() );
+ Console.WriteLine( " Left = " + r1.Left() );
+ Console.WriteLine( " Right = " + r1.Right() );
+ Console.WriteLine( " Top = " + r1.Top() );
+ Console.WriteLine( " Bottom = " + r1.Bottom() );
+ Console.WriteLine( " Area = " + r1.Area() );
+ }
+
+ Console.WriteLine( " *************************" );
+
+ using (Rectangle r2 = new Rectangle(2, 5, 20, 30))
+ {
+ Console.WriteLine( " Created " + r2 );
+ r2.Set(1,1,40,40);
+ Console.WriteLine( " IsEmpty() = " + r2.IsEmpty() );
+ Console.WriteLine( " Left = " + r2.Left() );
+ Console.WriteLine( " Right = " + r2.Right() );
+ Console.WriteLine( " Top = " + r2.Top() );
+ Console.WriteLine( " Bottom = " + r2.Bottom() );
+ Console.WriteLine( " Area = " + r2.Area() );
+ }
+
+ Console.WriteLine( " *************************" );
+
+ Rectangle r3 = new Rectangle(10, 10, 20, 20);
+ Rectangle r4 = new Rectangle(10, 10, 20, 20);
+
+ if (r3 == r4)
+ {
+ Console.WriteLine("r3 == r4");
+ }
+ else
+ {
+ Console.WriteLine("r3 != r4");
+ }
+
+ r4 = new Rectangle(12, 10, 20, 20);
+
+ if (r3 == r4)
+ {
+ Console.WriteLine("r3 == r4");
+ }
+ else
+ {
+ Console.WriteLine("r3 != r4");
+ }
+
+ PaddingType p1 = new PaddingType(10.5f, 10.7f, 20.8f, 20.8f);
+ PaddingType p2 = new PaddingType(10.5f, 10.7f, 20.8f, 20.8f);
+
+ if (p1 == p2)
+ {
+ Console.WriteLine("p1 == p2");
+ }
+ else
+ {
+ Console.WriteLine("p1 != p2");
+ }
+
+ p2 = new PaddingType(12.0f, 10.7f, 20.2f, 20.0f);
+
+ if (p1 == p2)
+ {
+ Console.WriteLine("p1 == p2");
+ }
+ else
+ {
+ Console.WriteLine("p1 != p2");
+ }
+ }
+
+ public void NavigationPropertiesTests()
+ {
+ View view = new View();
+ View leftView, rightView, upView, downView, tmpView;
+
+ leftView = new View();
+ leftView.Name = "leftView";
+ rightView = new View();
+ rightView.Name = "rightView";
+ upView = new View();
+ upView.Name = "upView";
+ downView = new View();
+ downView.Name = "downView";
+
+ Stage.Instance.Add(leftView);
+ Stage.Instance.Add(rightView);
+ Stage.Instance.Add(upView);
+ Stage.Instance.Add(downView);
+
+ view.LeftFocusableView = leftView;
+ tmpView = view.LeftFocusableView;
+ if (string.Compare(tmpView.Name, "leftView") == 0)
+ {
+ Console.WriteLine("Passed: LeftFocusedView = " + tmpView.Name);
+ }
+ else
+ {
+ Console.WriteLine("Failed: LeftFocusedView = " + tmpView.Name);
+ }
+
+ view.RightFocusableView = rightView;
+ tmpView = view.RightFocusableView;
+ if (string.Compare(tmpView.Name, "rightView") == 0)
+ {
+ Console.WriteLine("Passed: RightFocusedView = " + tmpView.Name);
+ }
+ else
+ {
+ Console.WriteLine("Failed: RightFocusedView = " + tmpView.Name);
+ }
+
+ Stage.Instance.Add(view);
+
+ view.UpFocusableView = upView;
+ tmpView = view.UpFocusableView;
+ if (string.Compare(tmpView.Name, "upView") == 0)
+ {
+ Console.WriteLine("Passed: UpFocusedView = " + tmpView.Name);
+ }
+ else
+ {
+ Console.WriteLine("Failed: UpFocusedView = " + tmpView.Name);
+ }
+
+ view.DownFocusableView = downView;
+ tmpView = view.DownFocusableView;
+ if (string.Compare(tmpView.Name, "downView") == 0)
+ {
+ Console.WriteLine("Passed: DownFocusedView = " + tmpView.Name);
+ }
+ else
+ {
+ Console.WriteLine("Failed: DownFocusedView = " + tmpView.Name);
+ }
+
+ Stage.Instance.Remove(leftView);
+ tmpView = view.LeftFocusableView;
+ if (!tmpView)
+ {
+ Console.WriteLine("Passed: NULL LeftFocusedView");
+ }
+ else
+ {
+ Console.WriteLine("Failed: LeftFocusedView = " + tmpView.Name);
+ }
+ }
+
+ public void OperatorTests()
+ {
+ Actor actor = new Actor();
+ Actor differentActor = new Actor();
+ Actor actorSame = actor;
+ Actor nullActor = null;
+
+ // test the true operator
+ if ( actor )
+ {
+ Console.WriteLine ("BaseHandle Operator true (actor) : test passed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator true (actor): test failed ");
+ }
+
+ Actor parent = actor.GetParent ();
+
+ if ( parent )
+ {
+ Console.WriteLine ("Handle with Empty body :failed ");
+ }
+ else
+ {
+ Console.WriteLine ("Valid with Empty body :passed ");
+ }
+
+ actor.Add( differentActor );
+
+ // here we test two different C# objects, which on the native side have the same body/ ref-object
+ if ( actor == differentActor.GetParent() )
+ {
+ Console.WriteLine ("actor == differentActor.GetParent() :passed ");
+ }
+ else
+ {
+ Console.WriteLine ("actor == differentActor.GetParent() :failed ");
+ }
+
+ if ( differentActor == differentActor.GetParent() )
+ {
+ Console.WriteLine ("differentActor == differentActor.GetParent() :failed ");
+ }
+ else
+ {
+ Console.WriteLine ("differentActor == differentActor.GetParent() :passed ");
+ }
+
+ if ( nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator true (nullActor): test passed ");
+ }
+
+ // ! operator
+ if ( !actor )
+ {
+ Console.WriteLine ("BaseHandle Operator !(actor) : test failed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator !(actor): test passed ");
+ }
+
+ if ( !nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator !(nullActor): test failed ");
+ }
+
+ // Note: operator false only used inside & operator
+ // test equality operator ==
+ if ( actor == actorSame )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test failed");
+ }
+
+ if ( actor == differentActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test passed");
+ }
+
+ if ( actor == nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test passed");
+ }
+
+ if ( nullActor == nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test failed");
+ }
+
+ // test || operator
+ if ( actor || actorSame )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test failed");
+ }
+
+ if ( actor || nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test failed");
+ }
+
+ if ( nullActor || nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test passed");
+ }
+
+ // test && operator
+ if ( actor && actorSame )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test failed");
+ }
+
+ if ( actor && nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test passed");
+ }
+
+ if ( nullActor && nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test passed");
+ }
+ }
+
+ public void CustomViewPropertyTest()
+ {
+ // Create a Spin control
+ Spin spin = new Spin();
+
+ // Background property
+ Property.Map background = new Property.Map();
+ background.Add( Dali.Constants.Visual.Property.Type, new Property.Value((int)Dali.Constants.Visual.Type.Color) )
+ .Add( Dali.Constants.ColorVisualProperty.MixColor, new Property.Value(Color.Red) );
+ spin.Background = background;
+
+ background = spin.Background;
+ Vector4 backgroundColor = new Vector4();
+ background.Find(Dali.Constants.ColorVisualProperty.MixColor).Get(backgroundColor);
+ if( backgroundColor == Color.Red )
+ {
+ Console.WriteLine ("Custom View Background property : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("Custom View Background property : test failed");
+ }
+
+ // BackgroundColor property
+ spin.BackgroundColor = Color.Yellow;
+ if(spin.BackgroundColor == Color.Yellow)
+ {
+ Console.WriteLine ("Custom View BackgroundColor property : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("Custom View BackgroundColor property : test failed");
+ }
+
+ // BackgroundImage property
+ spin.BackgroundImage = "background-image.jpg";
+ if(spin.BackgroundImage == "background-image.jpg")
+ {
+ Console.WriteLine ("Custom View BackgroundImage property : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("Custom View BackgroundImage property : test failed");
+ }
+
+ // StyleName property
+ spin.StyleName = "MyCustomStyle";
+ if(spin.StyleName == "MyCustomStyle")
+ {
+ Console.WriteLine ("Custom View StyleName property : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("Custom View StyleName property : test failed");
+ }
+ }
+
+ public void ViewDownCastTest()
+ {
+ View container = new View();
+ container.Position = new Position(-800.0f, -800.0f, 0.0f);
+ Stage.GetCurrent().Add(container);
+
+ // Test downcast for native control
+ TextLabel myLabel = new TextLabel();
+ myLabel.Name = "MyLabelName";
+ myLabel.Text = "MyText";
+
+ Console.WriteLine("myLabel.Name = " + myLabel.Name + ", Text = " + myLabel.Text);
+
+ container.Add(myLabel);
+
+ Actor myLabelActor = container.FindChildByName("MyLabelName");
+ if(myLabelActor)
+ {
+ TextLabel newLabel = View.DownCast<TextLabel>(myLabelActor);
+ if(newLabel)
+ {
+ Console.WriteLine("Downcast to TextLabel successful: newLabel Name = " + newLabel.Name + ", Text = " + newLabel.Text);
+ }
+ else
+ {
+ Console.WriteLine("Downcast to TextLabel failed!");
+ }
+ }
+
+ // Test downcast for class directly inherited from View
+ MyView myView = new MyView();
+ myView.Name = "MyViewName";
+ myView.MyOwnName = "MyOwnViewName";
+ myView._myCurrentValue = 5;
+
+ Console.WriteLine("myView.Name = " + myView.Name + ", MyOwnName = " + myView.MyOwnName + ", myCurrentValue = " + myView._myCurrentValue);
+
+ container.Add(myView);
+
+ Actor myViewActor = container.FindChildByName("MyViewName");
+ if(myViewActor)
+ {
+ MyView newView = View.DownCast<MyView>(myViewActor);
+ if(newView)
+ {
+ Console.WriteLine("Downcast to MyView successful: newView Name = " + newView.Name + ", MyOwnName = " + newView.MyOwnName + ", myCurrentValue = " + newView._myCurrentValue);
+ }
+ else
+ {
+ Console.WriteLine("Downcast to MyView failed!");
+ }
+ }
+
+ // Test downcast for class directly inherited from native control
+ MyButton myButton = new MyButton();
+ myButton.Name = "MyButtonName";
+ myButton.MyOwnName = "MyOwnViewName";
+ myButton.LabelText = "MyLabelText";
+ myButton._myCurrentValue = 5;
+
+ Console.WriteLine("myButton.Name = " + myButton.Name + ", MyOwnName = " + myButton.MyOwnName + ", LabelText = " + myButton.LabelText + ", myCurrentValue = " + myButton._myCurrentValue);
+
+ container.Add(myButton);
+
+ Actor myButtonActor = container.FindChildByName("MyButtonName");
+ if(myButtonActor)
+ {
+ MyButton newButton = View.DownCast<MyButton>(myButtonActor);
+ if(newButton)
+ {
+ Console.WriteLine("Downcast to MyButton successful: newButton Name = " + newButton.Name + ", MyOwnName = " + newButton.MyOwnName + ", LabelText = " + myButton.LabelText + ", myCurrentValue = " + newButton._myCurrentValue);
+ }
+ else
+ {
+ Console.WriteLine("Downcast to MyButton failed!");
+ }
+ }
+
+ // Test downcast for a CustomView
+ Spin spin = new Spin();
+ spin.Name = "SpinName";
+ spin.MaxValue = 8888;
+
+ Console.WriteLine("spin.Name = " + spin.Name + ", MaxValue = " + spin.MaxValue);
+
+ container.Add(spin);
+
+ Actor spinActor = container.FindChildByName("SpinName");
+ if(spinActor)
+ {
+ Spin newSpin = View.DownCast<Spin>(spinActor);
+ if(newSpin)
+ {
+ Console.WriteLine("Downcast to Spin successful: newSpin Name = " + newSpin.Name + ", MaxValue = " + newSpin.MaxValue);
+ }
+ else
+ {
+ Console.WriteLine("Downcast to Spin failed!");
+ }
+ }
+
+ // Test downcast for class inherited from a CustomView
+ MySpin mySpin = new MySpin();
+ mySpin.Name = "MySpinName";
+ mySpin.MyOwnName = "MyOwnSpinName";
+ mySpin.MaxValue = 8888;
+ mySpin._myCurrentValue = 5;
+
+ Console.WriteLine("mySpin.Name = " + mySpin.Name + ", MyOwnName = " + mySpin.MyOwnName + ", MaxValue = " + mySpin.MaxValue + ", currentValue = " + mySpin._myCurrentValue);
+
+ container.Add(mySpin);
+
+ Actor mySpinActor = container.FindChildByName("MySpinName");
+ if(mySpinActor)
+ {
+ MySpin newSpin = View.DownCast<MySpin>(mySpinActor);
+ if(newSpin)
+ {
+ Console.WriteLine("Downcast to MySpin successful: newSpin Name = " + newSpin.Name + ", MyOwnName = " + newSpin.MyOwnName + ", MaxValue = " + newSpin.MaxValue + ", currentValue = " + newSpin._myCurrentValue);
+ }
+ else
+ {
+ Console.WriteLine("Downcast to MySpin failed!");
+ }
+ }
+ }
+
+ public void MainLoop()
+ {
+ _application.MainLoop ();
+ }
+
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ [STAThread]
+ static void Main(string[] args)
+ {
+ Console.WriteLine ("Hello Mono World");
+
+ Example example = new Example(Application.NewApplication());
+ example.MainLoop ();
+ }