+ }
+
+ public Vector2 ScreenPosition
+ {
+ get
+ {
+ Vector2 temp = new Vector2( 0.0f, 0.0f );
+ GetProperty( Actor.Property.SCREEN_POSITION ).Get( temp );
+ return temp;
+ }
+ }
+
+ protected bool PositionUsesAnchorPoint
+ {
+ get
+ {
+ bool temp = false;
+ GetProperty( Actor.Property.POSITION_USES_ANCHOR_POINT ).Get( ref temp );
+ return temp;
+ }
+ set
+ {
+ SetProperty( Actor.Property.POSITION_USES_ANCHOR_POINT, new Dali.Property.Value( value ) );
+ }
+ }
+
+ public bool StateFocusEnable
+ {