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Updated programming guide for image-scaling-and-fitting
[platform/core/uifw/dali-toolkit.git]
/
plugins
/
dali-script-v8
/
src
/
animation
/
animation-api.cpp
diff --git
a/plugins/dali-script-v8/src/animation/animation-api.cpp
b/plugins/dali-script-v8/src/animation/animation-api.cpp
index
9378742
..
0db4482
100644
(file)
--- a/
plugins/dali-script-v8/src/animation/animation-api.cpp
+++ b/
plugins/dali-script-v8/src/animation/animation-api.cpp
@@
-245,9
+245,9
@@
bool GetAnimationParameters( v8::Isolate* isolate,
AnimationParameters& animParams,
AnimationApi::AnimationParameterType type)
{
AnimationParameters& animParams,
AnimationApi::AnimationParameterType type)
{
- // used for things like anim.AnimateBy( myImage
Actor
, property-name, property-value (or Javascript number array));
+ // used for things like anim.AnimateBy( myImage
View
, property-name, property-value (or Javascript number array));
// 1 extract property handle from param1.
// 1 extract property handle from param1.
- // 2 extract property name from param2 (
can be in the format "u-color" or "uColor"
+ // 2 extract property name from param2 (
in the format "uColor" )
// 3 extract PropertyValue from param3
// 4 extract animation options ( delay, duration, alpha func)
// 3 extract PropertyValue from param3
// 4 extract animation options ( delay, duration, alpha func)
@@
-273,9
+273,7
@@
bool GetAnimationParameters( v8::Isolate* isolate,
if( index == Property::INVALID_INDEX )
{
if( index == Property::INVALID_INDEX )
{
- // convert the property name from "uColor" to "u-color"
- std::string convetedName = V8Utils::JavaScriptNameToPropertyName( propertyName );
- index = animParams.target.GetPropertyIndex( convetedName );
+ index = animParams.target.GetPropertyIndex( propertyName );
}
animParams.propertyIndex = index;
}
animParams.propertyIndex = index;
@@
-1030,7
+1028,7
@@
void AnimationApi::AnimateTo( const v8::FunctionCallbackInfo< v8::Value >& args
*
* create some keyframes to move an actor around a square, and return to the start
* </br >
*
* create some keyframes to move an actor around a square, and return to the start
* </br >
- * <img src="../assets/img/keyframe-animation.png">
+ * <img src="../assets/img/
animation/
keyframe-animation.png">
*
*
* var keyframes = [
*
*
* var keyframes = [