-/**
- *
- * @for MeshActor
- * @method SetAffectedByLighting
- * @param {Boolean} true = yes affected by lighting
- */
-void MeshActorApi::SetAffectedByLighting( const v8::FunctionCallbackInfo< v8::Value >& args )
-{
- v8::Isolate* isolate = args.GetIsolate();
- v8::HandleScope handleScope( isolate );
- MeshActor actor = GetMeshActor( isolate, args );
-
- bool parameterFound( false );
- bool afftedByLight = V8Utils::GetBooleanParameter( PARAMETER_0, parameterFound, isolate, args );
- if( !parameterFound )
- {
- DALI_SCRIPT_EXCEPTION( isolate, "bad parameter");
- return;
- }
- actor.SetAffectedByLighting( afftedByLight );
-}
-/**
- *
- * @for MeshActor
- * @method IsAffectedByLighting
- * @return {Boolean} true = yes affected by lighting
- */
-void MeshActorApi::IsAffectedByLighting( const v8::FunctionCallbackInfo< v8::Value >& args )
-{
- v8::Isolate* isolate = args.GetIsolate();
- v8::HandleScope handleScope( isolate );
- MeshActor actor = GetMeshActor( isolate, args );
-
- args.GetReturnValue().Set( v8::Boolean::New( isolate, actor.IsAffectedByLighting() ) );
-
-}
-