- * Image Actor API (in order of image-actor.h)
- **************************************/
-
- { "SetImage", ImageActorApi::SetImage, IMAGE_ACTOR_API },
- { "GetImage", ImageActorApi::GetImage, IMAGE_ACTOR_API },
- { "SetToNaturalSize", ImageActorApi::SetToNaturalSize, IMAGE_ACTOR_API },
- // ignore SetPixelArea, use imageActor.pixelArea
- // ignore GetPixelArea, use imageActor.pixelArea
- { "IsPixelAreaSet", ImageActorApi::IsPixelAreaSet, IMAGE_ACTOR_API },
- { "ClearPixelArea", ImageActorApi::ClearPixelArea, IMAGE_ACTOR_API },
- // ignore SetStyle, use imageActor.style
- // ignore GetStyle, use imageActor.style
- // ignore SetNinePatchBorder use imageActor.border
- // ignore GetNinePatchBorder use imageActor.border
- // ignore SetFadeIn use imageActor.fadeIn
- // ignore GetFadeIn use imageActor.fadeIn
- // ignore SetFadeInDuration use imageActor.fadeInDuration
- // ignore GetFadeInDuration use imageActor.fadeInDuration
- //{ "GetCurrentImageSize", ImageActorApi::GetCurrentImageSize, IMAGE_ACTOR_API },
-
-
- /**************************************
- * Text Actor API (in order of text-actor.h)
- **************************************/
- //ignore SetText use textActor.text
- { "SetToNaturalSize", TextActorApi::SetToNaturalSize, TEXT_ACTOR_API },
- // ignore GetFont use textActor.font
- // ignore SetFont use textActor.font
- // ignore SetGradient use textActor.gradientColor
- // ignore GetGradient textActor.gradientColor
- // ignore SetGradientStartPoint use textActor.gradientStartPoint
- // ignore GetGradientStartPoint textActor.gradientStartPoint
- // ignore SetGradientEndPoint use textActor.gradientEndPoint
- // ignore GetGradientEndPoint textActor.gradientEndPoint
- // @todo? SetTextStyle ( can use individual properties as a work around )
- // @todo? GetTextStyle ( can use individual properties as a work around )
- // ignore SetTextColor use textActor.textColor
- // ignore GetTextColor use textActor.textColor
- // ignore SetSmoothEdge use textActor.smoothEdge
- // ignore SetOutline use textActor.outLineEnable, outlineColor, thicknessWidth
- // ignore SetGlow use textActor.glowEnable, glowColor, glowIntensity
- // ignore SetShadow use textActor.shadowEnable, shadowColor, shadowOffset, shadowSize
- // ignore SetItalics use textActor.italicsAngle ?
- // ignore GetItalics @todo add italics flag? or just stick with angle
- // ignore GetItalicsAngle use textActor.italicsAngle
- // ignore SetUnderline use textActor.underline
- // ignore GetUnderline use textActor.underline
- // ignore SetWeight use textActor.weight
- // ignore GetWeight use textActor.weight
- // ignore SetFontDetectionAutomatic use textActor.fontDetectionAutomatic
- // ignore IsFontDetectionAutomatic use textActor.fontDetectionAutomatic
- // ignore GetLoadingState text is loaded synchronously
- // ignore TextAvailableSignal text is loaded synchronously
-
- /**************************************
- * Mesh Actor API (in order of mesh-actor.h)
- **************************************/
- // @todo a version of MeshActor::New( mesh )
- // @todo a version of MeshActor::New( AnimatableMesh )
- // @todo SetMaterial
- // @todo GetMaterial
- // @todo BindBonesToMesh
-
- /**************************************