/**
* Create an initialized MotionBlurEffect
* @param numBlurSamples The number of texture samples taken along the motion
* velocity vector of the actor, producing the blur. A higher number gives a
* smoother blur but costs more in terms of performance.
/**
* Create an initialized MotionBlurEffect
* @param numBlurSamples The number of texture samples taken along the motion
* velocity vector of the actor, producing the blur. A higher number gives a
* smoother blur but costs more in terms of performance.